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How has flying affected your games?
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<blockquote data-quote="DEFCON 1" data-source="post: 7864924" data-attributes="member: 7006"><p>I find flying familiars to be more of an irritation to me than flying characters. The whole thing about flying is that it just allows certain obstacles to be passed over by the character for whom the obstacle was not designed for.</p><p></p><p>Many obstacles in the game are built and designed for the PCs that are strong in Athletics to give them things to mull over, work out, and eventually overcome. Other PCs flying takes that away from them.</p><p></p><p>Other obstacles in the game are built and designed for the PCs who are strong in stealth, tracking, and observation in order to scout and figure out what is ahead and what they should do. Flying familiars takes that away from them.</p><p></p><p>To me, flying isn't a bother in of itself... I see it more of an intrusion upon niche. The same way a wizard Knocking every door open while a rogue Expertised in thieve's tools is standing there with his thumb up his butt is an unfortunate intrusion on the niches in a particular party... flying takes things away from other party members who would be really good at taking the lead on certain challenges if the flying character didn't make them trivial. As is the case almost always... the <em>lower</em> the number of PCs in a party, the more these esoteric abilities end up being useful, rather than intrusive. With a party of 4, there's a better chance of there not being a dedicated scout, and thus a flying familiar would be a godsend. But the more party members you have... the more ALL manner of abilities start becoming duplicated amongst the PC and I have a harder time giving everyone individual attention and challenges that they get to use their individual power on to overcome.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7864924, member: 7006"] I find flying familiars to be more of an irritation to me than flying characters. The whole thing about flying is that it just allows certain obstacles to be passed over by the character for whom the obstacle was not designed for. Many obstacles in the game are built and designed for the PCs that are strong in Athletics to give them things to mull over, work out, and eventually overcome. Other PCs flying takes that away from them. Other obstacles in the game are built and designed for the PCs who are strong in stealth, tracking, and observation in order to scout and figure out what is ahead and what they should do. Flying familiars takes that away from them. To me, flying isn't a bother in of itself... I see it more of an intrusion upon niche. The same way a wizard Knocking every door open while a rogue Expertised in thieve's tools is standing there with his thumb up his butt is an unfortunate intrusion on the niches in a particular party... flying takes things away from other party members who would be really good at taking the lead on certain challenges if the flying character didn't make them trivial. As is the case almost always... the [I]lower[/I] the number of PCs in a party, the more these esoteric abilities end up being useful, rather than intrusive. With a party of 4, there's a better chance of there not being a dedicated scout, and thus a flying familiar would be a godsend. But the more party members you have... the more ALL manner of abilities start becoming duplicated amongst the PC and I have a harder time giving everyone individual attention and challenges that they get to use their individual power on to overcome. [/QUOTE]
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