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How has flying affected your games?
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<blockquote data-quote="Nebulous" data-source="post: 7865785" data-attributes="member: 31465"><p>And then, since I will let them carry PCs around, within reason, and we don't normally track encumbrance, and PCs carry a TON of crap, we're trying to quickly calculate how much so and so weighs as he's hoisted over the lava lake or whatever. In the future I would rather just not allow a constantly flying character with no resource management.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7865785, member: 31465"] And then, since I will let them carry PCs around, within reason, and we don't normally track encumbrance, and PCs carry a TON of crap, we're trying to quickly calculate how much so and so weighs as he's hoisted over the lava lake or whatever. In the future I would rather just not allow a constantly flying character with no resource management. [/QUOTE]
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How has flying affected your games?
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