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How has flying affected your games?
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<blockquote data-quote="MostlyHarmless42" data-source="post: 7868663" data-attributes="member: 6845520"><p>Whether they'd have to make checks depends on the method of flight. By default a fly speed of any kind does not require checks to fly, albeit it might require an ability check to do a trick maneuver, fly in poor weather, or overlong distances, etc.</p><p></p><p>Crawford's tweets arent even needed here, according to the basic rules on page 74 (dont have a phb at hand but it is the same rules):</p><p></p><p></p><p></p><p>So yeah, trips, restraining effects, grapples, etc. all cause most creatures to fall prone. If it helps you rationalize it, typically I rule it as the person going for a creature's wings. Said creature is welcome to the typical opposed athletics/acrobatics check or save to avoid such stuff. Flying <em>is</em> risky. Fortunately monsters are well aware of this, it's no different than a dragon picking up a player and dropping them hundreds of feet up.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7868663, member: 6845520"] Whether they'd have to make checks depends on the method of flight. By default a fly speed of any kind does not require checks to fly, albeit it might require an ability check to do a trick maneuver, fly in poor weather, or overlong distances, etc. Crawford's tweets arent even needed here, according to the basic rules on page 74 (dont have a phb at hand but it is the same rules): So yeah, trips, restraining effects, grapples, etc. all cause most creatures to fall prone. If it helps you rationalize it, typically I rule it as the person going for a creature's wings. Said creature is welcome to the typical opposed athletics/acrobatics check or save to avoid such stuff. Flying [I]is[/I] risky. Fortunately monsters are well aware of this, it's no different than a dragon picking up a player and dropping them hundreds of feet up. [/QUOTE]
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How has flying affected your games?
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