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How has your gaming style evolved over the years?
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<blockquote data-quote="Sacrosanct" data-source="post: 6807706" data-attributes="member: 15700"><p>I am an old school player. Started in 1981 and when 3e and 4e came out, we stuck with AD&D. This entire time, we've rolled stats, including HP. We are huge proponents of rulings over rules, and "just because you don't have a power/ability, doesn't mean you can't be creative and try things." We are proponents of the champion fighter for reasons like that. We were not fans of skill/feat/modifier bloat of 3e, and preferred theater of the mind over tactical grid play.</p><p></p><p>However....</p><p></p><p>It hit me the other day how some of that seems to be changing. One of my favorite classes is the battlemaster fighter. I prefer to use feats in 5e, and I have no problems playing dragonborn or tiefling races. We use minis a lot more than before. 5 years ago, I never would have said any of this. We played D&D the same way for 30 years, over several editions, and only now it's changing. So I gotta say, it seems that my vocalized aversion to feats and unusual races wasn't necessarily an aversion to the concept, but to the way they were handled. There's no other way to explain it.</p><p></p><p>Sometimes I wonder if I'm the only old school D&D player who has shifted by biases. Judging by internet debates, it seems like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So I ask, in what sort of ways has your preferred gaming style changed, and was it because of the ways an edition handled things differently (like me with 5e), or was it more of a group shift just because it's the next new thing, and you've always keep up to date with the way the current edition handled things?</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6807706, member: 15700"] I am an old school player. Started in 1981 and when 3e and 4e came out, we stuck with AD&D. This entire time, we've rolled stats, including HP. We are huge proponents of rulings over rules, and "just because you don't have a power/ability, doesn't mean you can't be creative and try things." We are proponents of the champion fighter for reasons like that. We were not fans of skill/feat/modifier bloat of 3e, and preferred theater of the mind over tactical grid play. However.... It hit me the other day how some of that seems to be changing. One of my favorite classes is the battlemaster fighter. I prefer to use feats in 5e, and I have no problems playing dragonborn or tiefling races. We use minis a lot more than before. 5 years ago, I never would have said any of this. We played D&D the same way for 30 years, over several editions, and only now it's changing. So I gotta say, it seems that my vocalized aversion to feats and unusual races wasn't necessarily an aversion to the concept, but to the way they were handled. There's no other way to explain it. Sometimes I wonder if I'm the only old school D&D player who has shifted by biases. Judging by internet debates, it seems like it :) So I ask, in what sort of ways has your preferred gaming style changed, and was it because of the ways an edition handled things differently (like me with 5e), or was it more of a group shift just because it's the next new thing, and you've always keep up to date with the way the current edition handled things? [/QUOTE]
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