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How has your gaming style evolved over the years?
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<blockquote data-quote="Psikerlord#" data-source="post: 6807842" data-attributes="member: 93321"><p>I started out in school with 2e and very much a min maxer rules lawyer with nil story side, we were killing monsters and taking their stuff. Progressed through 3e, 4e, and now 5e. Lots of other systems in between, Shadowrun, Earthdawn, Dark Heresy, Immortal, Cyberpunk, others I've since forgotten. When I play, I don't min max anymore and focus on "cool moments". Same when I GM really, I'm going for cool moments we'll remember. I still care about rules and rough balance, but only as far as it benefits the experience. </p><p></p><p>My preferred playstyle started out rules lawyery, theatre of the mind. It then progressed to gridded maps and still rules lawyer. It has in more recent years evolved to settle on theatre of the mind or rough map (no grid), major focus on DM rulings over rules and improvisation, and nil rules lawyering. Turns out, my preferred system is something like a hybrid between OSR and modern D&D. I prefer short, snappy adventures, with a focus on the PCs as adventurers and treasure hunters rather than world saving heroes - but I've always preferred that, so that hasn't changed. I dont like dungeon crawls like Undermountain or drawn out APs. </p><p></p><p>I want more freedom than that, and a well designed RPG system, with enthusiastic players and GM, has everything required to deliver.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6807842, member: 93321"] I started out in school with 2e and very much a min maxer rules lawyer with nil story side, we were killing monsters and taking their stuff. Progressed through 3e, 4e, and now 5e. Lots of other systems in between, Shadowrun, Earthdawn, Dark Heresy, Immortal, Cyberpunk, others I've since forgotten. When I play, I don't min max anymore and focus on "cool moments". Same when I GM really, I'm going for cool moments we'll remember. I still care about rules and rough balance, but only as far as it benefits the experience. My preferred playstyle started out rules lawyery, theatre of the mind. It then progressed to gridded maps and still rules lawyer. It has in more recent years evolved to settle on theatre of the mind or rough map (no grid), major focus on DM rulings over rules and improvisation, and nil rules lawyering. Turns out, my preferred system is something like a hybrid between OSR and modern D&D. I prefer short, snappy adventures, with a focus on the PCs as adventurers and treasure hunters rather than world saving heroes - but I've always preferred that, so that hasn't changed. I dont like dungeon crawls like Undermountain or drawn out APs. I want more freedom than that, and a well designed RPG system, with enthusiastic players and GM, has everything required to deliver. [/QUOTE]
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