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How has your gaming style evolved over the years?
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<blockquote data-quote="Rhenny" data-source="post: 6807856" data-attributes="member: 18333"><p>I'm old school (but flexible), started with basic and then 1e a long time ago. I've generally upgraded to each new edition as it has come along as both a player and a DM.</p><p></p><p>My game preferences have changed tremendously over the years. As a teen and young adult, I was much more interested in fast action, combat and playing to level up (powergame, munchkin). </p><p></p><p>Now, I'm much more interested in the story of the game and the roleplaying. I still like combat and fast action, but I prefer to mix it up with more social interaction, exploration and clever play to avoid combat whenever possible.</p><p></p><p>I prefer playing without a grid (theater of the mind), but when there are a lot of PCs and or foes, it is easier to keep everything in the head on a grid. Sometimes, I like to play those scenarios with a full map; other times, I just put down tokens/minis for the PCs and monsters to represent relative distances rather than having players move their tokens/minis in a tactical, space counting way.</p><p></p><p>Lately, I've been too busy to create my own adventures so I've been relying on published stuff, although I always modify as we play, sometimes improvising in the game session itself.</p><p></p><p>I love when players want to do interesting actions even when they are not optimized, and I try to encourage that by awarding inspiration. I also run my foes the same way. They are not always cool-headed, tacticians. Sometimes they try to run and take OA, or if routed they turn tail and run. Other times, they set up more elaborate ambushes or fake retreats to get PCs to chase, and sometimes they just try more outrageous actions that flop dramatically. It's all about the fun and what makes a more interesting story. I always tell my players don't do what's "right." Do what's most interesting and fun, and of course, play to your PCs personality traits, ideals, bonds and flaws.</p><p></p><p>I play the same way. That's not to say that I play sub-optimally or silly. I don't do that. I do, however, do what I think would be more interesting so sometimes it isn't optimal, yet it still has a chance to be effective, and it will always fit the development of the character.</p><p></p><p>Most of all, I like variety.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6807856, member: 18333"] I'm old school (but flexible), started with basic and then 1e a long time ago. I've generally upgraded to each new edition as it has come along as both a player and a DM. My game preferences have changed tremendously over the years. As a teen and young adult, I was much more interested in fast action, combat and playing to level up (powergame, munchkin). Now, I'm much more interested in the story of the game and the roleplaying. I still like combat and fast action, but I prefer to mix it up with more social interaction, exploration and clever play to avoid combat whenever possible. I prefer playing without a grid (theater of the mind), but when there are a lot of PCs and or foes, it is easier to keep everything in the head on a grid. Sometimes, I like to play those scenarios with a full map; other times, I just put down tokens/minis for the PCs and monsters to represent relative distances rather than having players move their tokens/minis in a tactical, space counting way. Lately, I've been too busy to create my own adventures so I've been relying on published stuff, although I always modify as we play, sometimes improvising in the game session itself. I love when players want to do interesting actions even when they are not optimized, and I try to encourage that by awarding inspiration. I also run my foes the same way. They are not always cool-headed, tacticians. Sometimes they try to run and take OA, or if routed they turn tail and run. Other times, they set up more elaborate ambushes or fake retreats to get PCs to chase, and sometimes they just try more outrageous actions that flop dramatically. It's all about the fun and what makes a more interesting story. I always tell my players don't do what's "right." Do what's most interesting and fun, and of course, play to your PCs personality traits, ideals, bonds and flaws. I play the same way. That's not to say that I play sub-optimally or silly. I don't do that. I do, however, do what I think would be more interesting so sometimes it isn't optimal, yet it still has a chance to be effective, and it will always fit the development of the character. Most of all, I like variety. [/QUOTE]
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