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How has your gaming style evolved over the years?
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<blockquote data-quote="ccs" data-source="post: 6807923" data-attributes="member: 6803664"><p>As a DM I don't think I've changed my style all that much. I've gotten much better at it though.</p><p></p><p>My games are still largely all about fighting monsters & finding loot. Especially magic items.</p><p>I've just gotten better at weaving stories around those things....</p><p></p><p>PC deaths - my games have always featured a high mortality rate. This won't change because I allow the dice to lie as they roll. Afterall, if we're rolling dice to determine success/failure it'd be defeating the purpose to fudge them to yield a certain outcome. If I wanted a specific outcome, then that's what would've happened & there'd be no dice rolling.</p><p>This has led to many a surprise ending.</p><p></p><p>RAW - long long ago I took the advice in the forwards of my Basic & then 1e books to heart. It was recommended that I change rules as needed. Know the printed rules & how they work, but change things if that'll add to the game.</p><p>We've tried a lot of stuff over the years. I'm much better at tinkering with it/just eyeballing it than I was. </p><p></p><p>Improved RP of NPCs & descriptions.</p><p></p><p>Miniatures. I LOVE miniatures. Including those made for D&D. I'm very much a miniature war-gamer. Many genres, & tons of $ invested. But I DON'T like my D&D/RPGs to descend into evenings of minis combats. If I wanted that I'd be playing Warhammer, Bolt Action, X-Wing, WWII, Battle-Tech, Drop Zone, Heroclix, or any # of other skirmish based games.</p><p>So even though my games feature a lot of monster killing, you won't see many minis in use. And even less tactical play with a grid.</p><p></p><p>Rules (and to some degree setting) - this is where I've changed both as DM & player. I used to love more & more rules/setting (90's-about 2005, numerous RPGs & minis games). But I've been doing this a long time. Somewhere along the line I've just grown tired of reading rule books. Especially books that cover the same topics (for ex; there's ALOT of WWII rule sets out there.)</p><p>I mean I like PF/Paizo well enough, but not enough to give a damn what's in 1/2 their books. </p><p>So 5e not pumping out more books? That's fine.</p><p></p><p>As a player: I make/play much better characters than before. Not necessarily from a rules optimization PoV, though I can do that as well.</p></blockquote><p></p>
[QUOTE="ccs, post: 6807923, member: 6803664"] As a DM I don't think I've changed my style all that much. I've gotten much better at it though. My games are still largely all about fighting monsters & finding loot. Especially magic items. I've just gotten better at weaving stories around those things.... PC deaths - my games have always featured a high mortality rate. This won't change because I allow the dice to lie as they roll. Afterall, if we're rolling dice to determine success/failure it'd be defeating the purpose to fudge them to yield a certain outcome. If I wanted a specific outcome, then that's what would've happened & there'd be no dice rolling. This has led to many a surprise ending. RAW - long long ago I took the advice in the forwards of my Basic & then 1e books to heart. It was recommended that I change rules as needed. Know the printed rules & how they work, but change things if that'll add to the game. We've tried a lot of stuff over the years. I'm much better at tinkering with it/just eyeballing it than I was. Improved RP of NPCs & descriptions. Miniatures. I LOVE miniatures. Including those made for D&D. I'm very much a miniature war-gamer. Many genres, & tons of $ invested. But I DON'T like my D&D/RPGs to descend into evenings of minis combats. If I wanted that I'd be playing Warhammer, Bolt Action, X-Wing, WWII, Battle-Tech, Drop Zone, Heroclix, or any # of other skirmish based games. So even though my games feature a lot of monster killing, you won't see many minis in use. And even less tactical play with a grid. Rules (and to some degree setting) - this is where I've changed both as DM & player. I used to love more & more rules/setting (90's-about 2005, numerous RPGs & minis games). But I've been doing this a long time. Somewhere along the line I've just grown tired of reading rule books. Especially books that cover the same topics (for ex; there's ALOT of WWII rule sets out there.) I mean I like PF/Paizo well enough, but not enough to give a damn what's in 1/2 their books. So 5e not pumping out more books? That's fine. As a player: I make/play much better characters than before. Not necessarily from a rules optimization PoV, though I can do that as well. [/QUOTE]
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