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Community
General Tabletop Discussion
*Dungeons & Dragons
How has your personal experience/expertise affected rulings?
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<blockquote data-quote="Oofta" data-source="post: 7168775" data-attributes="member: 6801845"><p>I agree with the OP, and only have a couple of things I would add. First, while I try to base my rulings on common sense (experience) of how things would work in the real world I also accept there are a lot of things I <em>don't</em> know. So I try to give players the benefit of the doubt. I assume that even if the players are doing something stupid, or forgetting something critical, their characters are reasonably competent. Especially if trained.</p><p></p><p>So if I think the plan is close enough, or there's a logical reason to apply a skill I'll allow it on a regular basis.</p><p></p><p>Having said that ...</p><p></p><p>You don't need a feather bed to get a good nights sleep. As long as you are reasonably warm and not excessively noisy you can get a good nights sleep. I've done hiking trips where we slept on rocks (no padding) and I was fine, if a bit stiff. So I don't assume that sleeping in armor is a problem because we already have (amazingly) well made armor you can wear all day.</p><p></p><p>Strength matters for archery. I get that there's this weird clean split between strength and dex. Because of that we can have a world class archer with a 30 pound bow because they have a 6 strength. There's a big difference being able to hit a target and hitting it with enough oomph to do real damage. It's why I added bows that allow you to add your strength mod to attack and damage. </p><p></p><p>Endurance/Constitution matters. I don't care how strong you are, at a certain point you use up the immediately available energy and you need to pull on reserves. In fact, some people with the greatest endurance have fairly low strength. I think this is best marked by constitution.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7168775, member: 6801845"] I agree with the OP, and only have a couple of things I would add. First, while I try to base my rulings on common sense (experience) of how things would work in the real world I also accept there are a lot of things I [I]don't[/I] know. So I try to give players the benefit of the doubt. I assume that even if the players are doing something stupid, or forgetting something critical, their characters are reasonably competent. Especially if trained. So if I think the plan is close enough, or there's a logical reason to apply a skill I'll allow it on a regular basis. Having said that ... You don't need a feather bed to get a good nights sleep. As long as you are reasonably warm and not excessively noisy you can get a good nights sleep. I've done hiking trips where we slept on rocks (no padding) and I was fine, if a bit stiff. So I don't assume that sleeping in armor is a problem because we already have (amazingly) well made armor you can wear all day. Strength matters for archery. I get that there's this weird clean split between strength and dex. Because of that we can have a world class archer with a 30 pound bow because they have a 6 strength. There's a big difference being able to hit a target and hitting it with enough oomph to do real damage. It's why I added bows that allow you to add your strength mod to attack and damage. Endurance/Constitution matters. I don't care how strong you are, at a certain point you use up the immediately available energy and you need to pull on reserves. In fact, some people with the greatest endurance have fairly low strength. I think this is best marked by constitution. [/QUOTE]
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