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How have CRPGs influenced RPGs?
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<blockquote data-quote="Whisper72" data-source="post: 5504392" data-attributes="member: 17339"><p>Well, as with so many things, I think it is largely a matter of perspective and of personal experience...</p><p></p><p>I can imagine that:</p><p>- some players are negatively affected, expecting tRPG ro be similar to cRPG in such a way as to make things 'less fun' for the 'traditional' tRPG players</p><p>- some players are positively affected, they learned some basics of RPG from cRPG's, would never otherwise have picked up a tRPG</p><p>- some players are positively affected, the visual representations in cRPG's helps them visualise the completely 'virtual' tRPG world in their heads</p><p>- some players are negatively affected, without the direct visual stimulus, they have no idea what their characters should/could do</p><p>- some DM's are positively affected; the cRPG's form a wealth of ideas, visuals, experience etc. from which they can draw to create cooler adventures, worlds etc.</p><p>- some DM's are negatively affected; the more linear (in general terms) form of cRPG's is ported over into their tRPG adventure design, making things 'less fun' for more sandboxy players</p><p></p><p>Depending upon the type of players, DM's and personal preferences, one can experience the impact as positive or negative.</p><p></p><p>Overall, I think the real impact on the tRPG games as such is pretty small. The design philosophy, the types of adventures, the whole tRPG experience, has barely changed since the advent of cRPG. Railroads and sandboxes both existed before. All manner of forms of playing the game (the whole ROLL vs ROLE playing) have also exited before, as not all prefer the same style of play.</p><p></p><p>I also think that the impact of cRPG is pretty much defined by the pre-existing state of the individual player/DM. If a player was already more of a ROLL player, then chances are, the whole cRPG experience makes this person more so. Living for the fight and putting less emphasis no the free form ROLE playing. The person who is a natural ROLE player is probably more likely to see a cRPG as another experience, picking ideas from the game.</p><p></p><p>In general, I do not think that preferred individual play styles are much impacted.</p><p></p><p>One thing that may impact the type of players overall, is that many younger people grew up with cRPG's and learned to play tRPG's later. This may mean a larger proportion of players of a certain type enter the tRPG arena then before. The main question however is whether those people would have become tRPG players at all if it were not fot their cRPG experiences...</p><p></p><p>Also, to denote one style of play as less preferred then another, in general, seems to me to be nonsensical. If players of a certain style are having fun at gaming, more power to them... for me personally it may be annoing that most people I meet have a different preferred style compared to my own, but then again, whose fault is that?</p></blockquote><p></p>
[QUOTE="Whisper72, post: 5504392, member: 17339"] Well, as with so many things, I think it is largely a matter of perspective and of personal experience... I can imagine that: - some players are negatively affected, expecting tRPG ro be similar to cRPG in such a way as to make things 'less fun' for the 'traditional' tRPG players - some players are positively affected, they learned some basics of RPG from cRPG's, would never otherwise have picked up a tRPG - some players are positively affected, the visual representations in cRPG's helps them visualise the completely 'virtual' tRPG world in their heads - some players are negatively affected, without the direct visual stimulus, they have no idea what their characters should/could do - some DM's are positively affected; the cRPG's form a wealth of ideas, visuals, experience etc. from which they can draw to create cooler adventures, worlds etc. - some DM's are negatively affected; the more linear (in general terms) form of cRPG's is ported over into their tRPG adventure design, making things 'less fun' for more sandboxy players Depending upon the type of players, DM's and personal preferences, one can experience the impact as positive or negative. Overall, I think the real impact on the tRPG games as such is pretty small. The design philosophy, the types of adventures, the whole tRPG experience, has barely changed since the advent of cRPG. Railroads and sandboxes both existed before. All manner of forms of playing the game (the whole ROLL vs ROLE playing) have also exited before, as not all prefer the same style of play. I also think that the impact of cRPG is pretty much defined by the pre-existing state of the individual player/DM. If a player was already more of a ROLL player, then chances are, the whole cRPG experience makes this person more so. Living for the fight and putting less emphasis no the free form ROLE playing. The person who is a natural ROLE player is probably more likely to see a cRPG as another experience, picking ideas from the game. In general, I do not think that preferred individual play styles are much impacted. One thing that may impact the type of players overall, is that many younger people grew up with cRPG's and learned to play tRPG's later. This may mean a larger proportion of players of a certain type enter the tRPG arena then before. The main question however is whether those people would have become tRPG players at all if it were not fot their cRPG experiences... Also, to denote one style of play as less preferred then another, in general, seems to me to be nonsensical. If players of a certain style are having fun at gaming, more power to them... for me personally it may be annoing that most people I meet have a different preferred style compared to my own, but then again, whose fault is that? [/QUOTE]
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