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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have expanded Classes changed your Game World?
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<blockquote data-quote="Corlon" data-source="post: 2162084" data-attributes="member: 6905"><p>I have all of the main classes in my campaign, and generally I'll allow any prestige class that I judge to be "balanced."</p><p></p><p>EDIT: whoops, hit the post button...</p><p></p><p></p><p>Any PrCs that require certain organizations, I tweak to either be standalones or put an organization somewhere. There are fighter/thieves guilds that don't get much attention by the charcters because the various governments generally keep them under control.</p><p></p><p>There are various mage schools that charge a lot to get in and are HUGE. As such there aren't that many in the world. There's a continent that looks sort of like half of europe, and that's filled with city states. Below it is a sorta africa, which contains colonies and a bunch of different independent towns. Next to the "europe" is an arctice land that looks somewhat like Russia, and far to the east is The Empire, which I think I described in the astral plane thread, so I won't bother redescribing it here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p></p><p></p><p>Necromancy isn't so much opposed as weird, and most people choose not to study it exclusively.</p><p></p><p>As for teachers, they generally teach in a class session at schools or gyms or whatever, you could probably hire them for individual studies. ON the whole, the whole apprenticing thing isn't done too much, unless a wizard really wants to (sort of a modern approach to teaching fighting/magic/etc.)</p></blockquote><p></p>
[QUOTE="Corlon, post: 2162084, member: 6905"] I have all of the main classes in my campaign, and generally I'll allow any prestige class that I judge to be "balanced." EDIT: whoops, hit the post button... Any PrCs that require certain organizations, I tweak to either be standalones or put an organization somewhere. There are fighter/thieves guilds that don't get much attention by the charcters because the various governments generally keep them under control. There are various mage schools that charge a lot to get in and are HUGE. As such there aren't that many in the world. There's a continent that looks sort of like half of europe, and that's filled with city states. Below it is a sorta africa, which contains colonies and a bunch of different independent towns. Next to the "europe" is an arctice land that looks somewhat like Russia, and far to the east is The Empire, which I think I described in the astral plane thread, so I won't bother redescribing it here :D . Necromancy isn't so much opposed as weird, and most people choose not to study it exclusively. As for teachers, they generally teach in a class session at schools or gyms or whatever, you could probably hire them for individual studies. ON the whole, the whole apprenticing thing isn't done too much, unless a wizard really wants to (sort of a modern approach to teaching fighting/magic/etc.) [/QUOTE]
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How have expanded Classes changed your Game World?
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