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How have minis impacted your game?
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<blockquote data-quote="Aristotle" data-source="post: 2053291" data-attributes="member: 5885"><p>Miniatures have been nothing but a positive thing since I introduced them to my game a year ago. Before this we would use dice (color and upwards turned number were used to tell them apart) for situations that seemed to benefit from the visual aid (almost all combat).</p><p> </p><p>I wouldn't have been able to use minis if it weren't for the D&D minis. I didn't have the cash for metal ones (even though some of the newer collections are awesome) and didn't have the time to paint them. By buying a case at a time the randomness of the collectable minis fades a great deal and I save a few bucks per pack.</p><p> </p><p>Role playing never stops in my game because minis are on the table. I frequently place minis for NPCs, innocent bystanders, and so forth on the table; so my players might know combat is coming but they are never sure who it is they'll be fighting and they know that role playing through the situation is the only way they'll find out.</p><p> </p><p>I love the miniature aspect of 3e and, while I don't want them to become mandatory for future editions, I like that the rules have taken the grid into account. I, and my players, like that we can all see where everything is in relation to everything else at any given moment. My players tend to think more tactically, and I feel that is a good thing. They are more willing to seek out cover, high ground, or other advantageous situations when they can see where it is and how they can get there.</p><p> </p><p>I've always loved the bulette. I've used them in countless adventures over the years where adventurers quickly close to melee with the critter and the slicing and dicing commences. After getting a bulette mini I ran a little adventure featuring it, and was astonished at the difference. I placed that chunk of plastic on the table and the players stared at it and compared it to the size of their characters. Not everyone was brave enough to run in on the thing, and we had a fun encounter that was just as much about staying away from the big scarey monster as killing it.</p><p> </p><p>I don't generally tailor games to fit my miniatures. I use "stand-ins" that are of similar size, or I go back to using dice for things I don't have acceptable minis for. I'm not reluctant in any way to do so. The creatures in my campaigns are dictated by the flavor and feel of the campaign.</p><p> </p><p>I do focus on the combat portions of my adventures, but I also focus on the role playing. I want both to be enjoyable and memorable.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 2053291, member: 5885"] Miniatures have been nothing but a positive thing since I introduced them to my game a year ago. Before this we would use dice (color and upwards turned number were used to tell them apart) for situations that seemed to benefit from the visual aid (almost all combat). I wouldn't have been able to use minis if it weren't for the D&D minis. I didn't have the cash for metal ones (even though some of the newer collections are awesome) and didn't have the time to paint them. By buying a case at a time the randomness of the collectable minis fades a great deal and I save a few bucks per pack. Role playing never stops in my game because minis are on the table. I frequently place minis for NPCs, innocent bystanders, and so forth on the table; so my players might know combat is coming but they are never sure who it is they'll be fighting and they know that role playing through the situation is the only way they'll find out. I love the miniature aspect of 3e and, while I don't want them to become mandatory for future editions, I like that the rules have taken the grid into account. I, and my players, like that we can all see where everything is in relation to everything else at any given moment. My players tend to think more tactically, and I feel that is a good thing. They are more willing to seek out cover, high ground, or other advantageous situations when they can see where it is and how they can get there. I've always loved the bulette. I've used them in countless adventures over the years where adventurers quickly close to melee with the critter and the slicing and dicing commences. After getting a bulette mini I ran a little adventure featuring it, and was astonished at the difference. I placed that chunk of plastic on the table and the players stared at it and compared it to the size of their characters. Not everyone was brave enough to run in on the thing, and we had a fun encounter that was just as much about staying away from the big scarey monster as killing it. I don't generally tailor games to fit my miniatures. I use "stand-ins" that are of similar size, or I go back to using dice for things I don't have acceptable minis for. I'm not reluctant in any way to do so. The creatures in my campaigns are dictated by the flavor and feel of the campaign. I do focus on the combat portions of my adventures, but I also focus on the role playing. I want both to be enjoyable and memorable. [/QUOTE]
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