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How have minis impacted your game?
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<blockquote data-quote="Wombat" data-source="post: 2053346" data-attributes="member: 8447"><p>Personally, I find the mini-centric notion very annoying.</p><p></p><p>Some people find minis give a more "realistic" feel, in that they can see the whole situation before their eyes, plan their moves, and generally get in the swing of things. OTOH, from my limited time in fake combat (SCA, 2 Pensic Wars under my belt), I find that combtants do <em>not </em>have the whole situation before their eyes or are able to rationally plan out what their next move should be, or generally do anything other than quickly react to a constantly changing setting filled with mayhem -- and we didn't even have real weapons! </p><p></p><p>My players are definitely a split decision -- two like using minis of some kind (not the official ones), three hate them, and one doesn't care. </p><p></p><p>For me the minis constitute like a giant step backwards for me, but that is mainly because I got into rpgs to get <em>away </em>from miniature war games and the constant disputes over lines of sight, morale checks, and endless charge tables...</p><p></p><p>OTOH, I think the minis are here to stay, simply because it allows another area for potential sales, which is in any company's best interests.</p></blockquote><p></p>
[QUOTE="Wombat, post: 2053346, member: 8447"] Personally, I find the mini-centric notion very annoying. Some people find minis give a more "realistic" feel, in that they can see the whole situation before their eyes, plan their moves, and generally get in the swing of things. OTOH, from my limited time in fake combat (SCA, 2 Pensic Wars under my belt), I find that combtants do [I]not [/I]have the whole situation before their eyes or are able to rationally plan out what their next move should be, or generally do anything other than quickly react to a constantly changing setting filled with mayhem -- and we didn't even have real weapons! My players are definitely a split decision -- two like using minis of some kind (not the official ones), three hate them, and one doesn't care. For me the minis constitute like a giant step backwards for me, but that is mainly because I got into rpgs to get [I]away [/I]from miniature war games and the constant disputes over lines of sight, morale checks, and endless charge tables... OTOH, I think the minis are here to stay, simply because it allows another area for potential sales, which is in any company's best interests. [/QUOTE]
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