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How have minis impacted your game?
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<blockquote data-quote="eris404" data-source="post: 2053354" data-attributes="member: 5338"><p>Nah, our DMs don't, though nothing makes the hair stand up on the back of my neck like seeing the mini for the actual monster we're facing, especially when it's something like a devil or giant or....worse. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>We use all sorts of tokens for monsters, though, and the DM is just as likely to pull out those glass tokens as the to-scale plastic minis or creature counters. Yes, we do use the battlemat for almost every combat, which is my preference. I am not very good at tactics and it helps me to actually see where everyone is rather than just hear it described. </p><p></p><p>I will say that I personally really like searching for and painting special minis for my characters, but also important NPCs and fellow PCs. I really love to paint minis for other people, and I hope it adds to their enjoyment of the game, too.</p></blockquote><p></p>
[QUOTE="eris404, post: 2053354, member: 5338"] Nah, our DMs don't, though nothing makes the hair stand up on the back of my neck like seeing the mini for the actual monster we're facing, especially when it's something like a devil or giant or....worse. :) We use all sorts of tokens for monsters, though, and the DM is just as likely to pull out those glass tokens as the to-scale plastic minis or creature counters. Yes, we do use the battlemat for almost every combat, which is my preference. I am not very good at tactics and it helps me to actually see where everyone is rather than just hear it described. I will say that I personally really like searching for and painting special minis for my characters, but also important NPCs and fellow PCs. I really love to paint minis for other people, and I hope it adds to their enjoyment of the game, too. [/QUOTE]
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