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How have PCs died in your 4e games?
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<blockquote data-quote="fba827" data-source="post: 5227151" data-attributes="member: 807"><p>Hmm.. some 4e deaths that I have seen (and I've seen a lot, several of them my own PCs)</p><p></p><p>Massive damage when already low on hp (thus resulting in negative bloodied value after getting critted).</p><p></p><p>Falling off an airship (which could be the same as massive damage upon impact)</p><p></p><p>Being stuck in eaten in the gullet of something that continued to deal damage as it had the victim grabbed (i.e. digesting). The PC went unconcious but the ongoing damage to whose who were in it just eventually wore them down to negative bloodied (ongoing damage on unconcious PCs is especially deadly at heroic teir that way)</p><p></p><p>failing three death saves before an ally can get to you (blocked on the other side of the room, or busy being chased by their own problem, etc).</p><p></p><p>a lurker grabbing a PC and dragging him away and unconcious, none of the other PCs really were able to react in time or able to find the unconcious PC after he was gone, thus, basically eaten/damage below negative bloodied value</p><p></p><p>A PC walking off with a bunch of hostile enemies thinking, he would talk his way out of it. But once they got him alone, they just surrounded and beat him to death.</p><p></p><p>several have been repeats of the above.. and i'm sure i'm forgetting some of the others.</p><p></p><p>but the moral of the story: once you get separated from the other PCs (be it physically, or they just get too occupied to move to you, etc), you're mortality rate goes up exponentially.</p></blockquote><p></p>
[QUOTE="fba827, post: 5227151, member: 807"] Hmm.. some 4e deaths that I have seen (and I've seen a lot, several of them my own PCs) Massive damage when already low on hp (thus resulting in negative bloodied value after getting critted). Falling off an airship (which could be the same as massive damage upon impact) Being stuck in eaten in the gullet of something that continued to deal damage as it had the victim grabbed (i.e. digesting). The PC went unconcious but the ongoing damage to whose who were in it just eventually wore them down to negative bloodied (ongoing damage on unconcious PCs is especially deadly at heroic teir that way) failing three death saves before an ally can get to you (blocked on the other side of the room, or busy being chased by their own problem, etc). a lurker grabbing a PC and dragging him away and unconcious, none of the other PCs really were able to react in time or able to find the unconcious PC after he was gone, thus, basically eaten/damage below negative bloodied value A PC walking off with a bunch of hostile enemies thinking, he would talk his way out of it. But once they got him alone, they just surrounded and beat him to death. several have been repeats of the above.. and i'm sure i'm forgetting some of the others. but the moral of the story: once you get separated from the other PCs (be it physically, or they just get too occupied to move to you, etc), you're mortality rate goes up exponentially. [/QUOTE]
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