Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How have PCs died in your 4e games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="eamon" data-source="post: 5236355" data-attributes="member: 51942"><p>Overall, PC deaths in 4e are more common than in 3e for us. Quite a bit more common, actually. Partially, this may be due to initial inexperience, but it's still happening. There's a few reasons for that:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Some battles turn sour - at that point, escape is the only option. However, that's harder to do in 4e. 3.5's dimension door and various escaping long-range teleports are much harder to do, and you need line of sight and can thus be followed more easily. Invisibility (esp enough to really escape) is harder to get and is usually not enough for non-stealthy characters. Summon's and conjurations are rarer (a side-effect of 4e's simplification); thus providing fewer "minions" to distract foes. Special-purpose magic items are often more expensive (higher level) and require daily magic item usages - which a PC often won't have after a hard battle such as those you'd want to escape from.</li> <li data-xf-list-type="ul">When I DM, I warn the players that they can expect the occasional unwinnable battle and should be prepared to scout ahead and/or inform themselves in other ways. Scrying is a bit more limited, particularly tactical short-range stuff; it's also less attractive since it's usually a ritual with significant cost (if you do it every day) and a long casting time. Stealth is riskier since escape is harder.</li> <li data-xf-list-type="ul">Because a few hits by a level-equivalent monster aren't threatening, to remain exciting, fights are often "challenging" and take many rounds and really tax PC (encounter) resources. But if luck, tactics or a DM mistake turn the tide, then <em>all</em> PC are at the edge - as soon as one goes down, the rest is all the more likely to and a (near) TPK happens quickly. So, the number of battles with deaths isn't that different in 4e, but when someone dies, a TPK is more likely in 4e than in 3e - for us anyhow.</li> </ul><p>As an aside:</p><p></p><p></p><p>A mark is violated when an attack doesn't include the marker. In your example, a hydra using multiple attacks would technically need to include the fighter in each attack or trigger the mark for those attacks in which it doesn't. (IIRC this has been confirmed by CS several times). A single attack would be a single melee, ranged, close or area attack: i.e. an attack with a single damage roll. However, flavor-wise, some monsters' attacks might be a better fit for a close attack but are mechanically listed as several melee attacks (particularly in MM1), so it's not unreasonable to rule 0 this sometimes - but the hydra's pretty clear-cut; it can make several attacks on the same target; it can't necessarily attack all targets in reach - that sounds like quintessentially separate attacks, so the full penalties of being marked should be enforced on each attack that doesn't include the marker. Obviously, the same goes for multi-attacking PC's. (<em>yadda yadda DM's prerogative yadda yadda</em>).</p></blockquote><p></p>
[QUOTE="eamon, post: 5236355, member: 51942"] Overall, PC deaths in 4e are more common than in 3e for us. Quite a bit more common, actually. Partially, this may be due to initial inexperience, but it's still happening. There's a few reasons for that: [LIST] [*]Some battles turn sour - at that point, escape is the only option. However, that's harder to do in 4e. 3.5's dimension door and various escaping long-range teleports are much harder to do, and you need line of sight and can thus be followed more easily. Invisibility (esp enough to really escape) is harder to get and is usually not enough for non-stealthy characters. Summon's and conjurations are rarer (a side-effect of 4e's simplification); thus providing fewer "minions" to distract foes. Special-purpose magic items are often more expensive (higher level) and require daily magic item usages - which a PC often won't have after a hard battle such as those you'd want to escape from. [*]When I DM, I warn the players that they can expect the occasional unwinnable battle and should be prepared to scout ahead and/or inform themselves in other ways. Scrying is a bit more limited, particularly tactical short-range stuff; it's also less attractive since it's usually a ritual with significant cost (if you do it every day) and a long casting time. Stealth is riskier since escape is harder. [*]Because a few hits by a level-equivalent monster aren't threatening, to remain exciting, fights are often "challenging" and take many rounds and really tax PC (encounter) resources. But if luck, tactics or a DM mistake turn the tide, then [I]all[/I] PC are at the edge - as soon as one goes down, the rest is all the more likely to and a (near) TPK happens quickly. So, the number of battles with deaths isn't that different in 4e, but when someone dies, a TPK is more likely in 4e than in 3e - for us anyhow. [/LIST] As an aside: A mark is violated when an attack doesn't include the marker. In your example, a hydra using multiple attacks would technically need to include the fighter in each attack or trigger the mark for those attacks in which it doesn't. (IIRC this has been confirmed by CS several times). A single attack would be a single melee, ranged, close or area attack: i.e. an attack with a single damage roll. However, flavor-wise, some monsters' attacks might be a better fit for a close attack but are mechanically listed as several melee attacks (particularly in MM1), so it's not unreasonable to rule 0 this sometimes - but the hydra's pretty clear-cut; it can make several attacks on the same target; it can't necessarily attack all targets in reach - that sounds like quintessentially separate attacks, so the full penalties of being marked should be enforced on each attack that doesn't include the marker. Obviously, the same goes for multi-attacking PC's. ([I]yadda yadda DM's prerogative yadda yadda[/I]). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How have PCs died in your 4e games?
Top