Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How have you creativly parted your PC's from their gold?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="John Morrow" data-source="post: 1964600" data-attributes="member: 27012"><p>The first thing to remember is that merchants rarely by equipment from people at list price. Use 50% as a general rule, because the merchant has to mark the prices back up to make a profit. As with used cars, your PCs will get more money if they go through the effort of selling equipment to people who want it rather than selling it to merchants for resale. </p><p></p><p>The second thing to remember is that if they have a lot of equipment and treasure to sell, there may not be anyone who wants to buy a lot of it. Just because they have something to sell doesn't mean that there is somebody to buy it. Don't forget to take a look at the rules for how much money a town might have available for trading. You'll find that information on page 137 of the 3.5 DMG.</p><p></p><p>The third thing to remember is to charge the characters taxes, moneychanging fees, appraisal fees (I often charge the PCs a 5%-10% appraisal feel, waived partially or completely if they sell the appraised item to the appraiser), and mark-ups. Remember that pro-modern shops didn't necessarily have fixed prices and a merchant might charge obviously wealthy looking PCs more than list price for the goods that they want.</p><p></p><p>Finally, if you are looking for a good one-time correction for a mistake that you made in giving out too much stuff, have a thief or bad guy far more powerful than they are take their treasure either by theft or by beating them up and taking it. This could set up a villain for them to go after done the road when they get more powerful. A more subtle version is to have someone swindle their money by lying to them or breaking a contract (e.g., "You give me 50,000gp and I'll get you a..." -- the PCs give the NPC the money and the NPC simply disappears).</p><p></p><p>Remember that wealthy PCs, like wealthy NPCs, attract thieves, charlitans, and crooks of all sort. If they aren't careful and word of their wealth gets around, there should be no shortage of people trying to relieve them of their wealth. This happens in the real world with lottery winners and all sorts of other people who suddenly find themselves rich.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 1964600, member: 27012"] The first thing to remember is that merchants rarely by equipment from people at list price. Use 50% as a general rule, because the merchant has to mark the prices back up to make a profit. As with used cars, your PCs will get more money if they go through the effort of selling equipment to people who want it rather than selling it to merchants for resale. The second thing to remember is that if they have a lot of equipment and treasure to sell, there may not be anyone who wants to buy a lot of it. Just because they have something to sell doesn't mean that there is somebody to buy it. Don't forget to take a look at the rules for how much money a town might have available for trading. You'll find that information on page 137 of the 3.5 DMG. The third thing to remember is to charge the characters taxes, moneychanging fees, appraisal fees (I often charge the PCs a 5%-10% appraisal feel, waived partially or completely if they sell the appraised item to the appraiser), and mark-ups. Remember that pro-modern shops didn't necessarily have fixed prices and a merchant might charge obviously wealthy looking PCs more than list price for the goods that they want. Finally, if you are looking for a good one-time correction for a mistake that you made in giving out too much stuff, have a thief or bad guy far more powerful than they are take their treasure either by theft or by beating them up and taking it. This could set up a villain for them to go after done the road when they get more powerful. A more subtle version is to have someone swindle their money by lying to them or breaking a contract (e.g., "You give me 50,000gp and I'll get you a..." -- the PCs give the NPC the money and the NPC simply disappears). Remember that wealthy PCs, like wealthy NPCs, attract thieves, charlitans, and crooks of all sort. If they aren't careful and word of their wealth gets around, there should be no shortage of people trying to relieve them of their wealth. This happens in the real world with lottery winners and all sorts of other people who suddenly find themselves rich. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How have you creativly parted your PC's from their gold?
Top