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General Tabletop Discussion
*TTRPGs General
How have you handled the campaign denouement?
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<blockquote data-quote="Lanefan" data-source="post: 4440771" data-attributes="member: 29398"><p>First off: Warlock, that's brilliant! Were I still designing my new game instead of 5 months into running it, I'd have found a way to work that in. But it's something that probably needs to be in place from the get-go, meaning I'm probably too late now. Filed away for future reference, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the major campaigns I've ended: one was a true end point, where the party's last act was to (after being told all the whys and wherefores) commit an act that caused magic to cease functioning entirely - thus making the world unplayable in D+D terms. As for ending the other, I just said "after this adventure I'm shuttin' 'er down" as it had reached a point where the rules system was really starting to creak under the load...and I'd pretty much run out of story ideas, never a good thing. The advantage there, however, is I can light that world up again if the mood ever strikes.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4440771, member: 29398"] First off: Warlock, that's brilliant! Were I still designing my new game instead of 5 months into running it, I'd have found a way to work that in. But it's something that probably needs to be in place from the get-go, meaning I'm probably too late now. Filed away for future reference, however. :) As for the major campaigns I've ended: one was a true end point, where the party's last act was to (after being told all the whys and wherefores) commit an act that caused magic to cease functioning entirely - thus making the world unplayable in D+D terms. As for ending the other, I just said "after this adventure I'm shuttin' 'er down" as it had reached a point where the rules system was really starting to creak under the load...and I'd pretty much run out of story ideas, never a good thing. The advantage there, however, is I can light that world up again if the mood ever strikes. Lanefan [/QUOTE]
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How have you handled the campaign denouement?
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