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General Tabletop Discussion
*TTRPGs General
How have you handled the campaign denouement?
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<blockquote data-quote="Edgewood" data-source="post: 4440796" data-attributes="member: 20132"><p>The group I DM'd for over 10 years had spent their adventuring lives fighting against evil wizards, a race of elves looking to raise demon and and endless number of enemies who in one or another were either defeated, banished and/or killed. There were enemies that came and went and came back again. Those who were destroyed and there was also a PC who had eventually turned to evil and became one those bent on destroying the world. </p><p></p><p>The PCs overcame mental diversity, terrors to freeze the soul and unimaginable evils. They lived through one of the greatest wars of their time, watched the nations of the world unite under a single banner after centuries of fighting each other over petty land squabbles and saw some of their comrades die heroically as well as horribly.</p><p></p><p>But at the end of those 10+ years, they defeated the evil, helped restore order and became living legends in the realm.</p><p></p><p>When it came time to end our story, I decided that I wanted this to become the ending that the player wanted. So on our last game the dice were put away, the books were closed and the battlemat was rolled up. The players remained in character and we had a dinner at my house. We had the dinner in character and celebrated the victory they had earned. I played a major NPC. Once the dinner was finished each character said goodbye in his own way and then described how the character lived their lives to the end of their days...</p><p></p><p>Now that was an emotional night for everyone. I recalled that some tears were shed by the players. I guess that's what happens when you get attached to your character. But for me, as the DM, it was a great closure to a great game in my life. I hope I can recapture that magic.</p></blockquote><p></p>
[QUOTE="Edgewood, post: 4440796, member: 20132"] The group I DM'd for over 10 years had spent their adventuring lives fighting against evil wizards, a race of elves looking to raise demon and and endless number of enemies who in one or another were either defeated, banished and/or killed. There were enemies that came and went and came back again. Those who were destroyed and there was also a PC who had eventually turned to evil and became one those bent on destroying the world. The PCs overcame mental diversity, terrors to freeze the soul and unimaginable evils. They lived through one of the greatest wars of their time, watched the nations of the world unite under a single banner after centuries of fighting each other over petty land squabbles and saw some of their comrades die heroically as well as horribly. But at the end of those 10+ years, they defeated the evil, helped restore order and became living legends in the realm. When it came time to end our story, I decided that I wanted this to become the ending that the player wanted. So on our last game the dice were put away, the books were closed and the battlemat was rolled up. The players remained in character and we had a dinner at my house. We had the dinner in character and celebrated the victory they had earned. I played a major NPC. Once the dinner was finished each character said goodbye in his own way and then described how the character lived their lives to the end of their days... Now that was an emotional night for everyone. I recalled that some tears were shed by the players. I guess that's what happens when you get attached to your character. But for me, as the DM, it was a great closure to a great game in my life. I hope I can recapture that magic. [/QUOTE]
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How have you handled the campaign denouement?
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