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General Tabletop Discussion
*TTRPGs General
How have you handled the campaign denouement?
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<blockquote data-quote="Theo R Cwithin" data-source="post: 4441637" data-attributes="member: 75712"><p>Interesting... Well, I'll agree to disagree <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> But when I look at the Story Hour forum, I see hundreds of <em><strong>stories</strong></em> playing out, some simple, some epic, some un-ending, and some sadly left by the wayside to slowly rot away into oblivion. I guess when I refer to "denouement", I'm talking about the scene that transpires after the DM and players have completed whatever goal the PCs decided to pursue in their world; such a scene would be the literary denouement later recounted by bards long after the PCs themselves have left their mortal coil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There have been some nice ideas presented, btw. Looks like folks often stick with some form of character exposition, whether it's involved like Edgewood's banquet finale, or the simpler "Well, my character goes on to do this..." - which sounds ideal for less involved mini-arc (good word, Fenes) campaigns.</p><p></p><p>In other words, <em>"Trust the players. Let them do the work and roll with it."</em> Great advice, thanks!</p></blockquote><p></p>
[QUOTE="Theo R Cwithin, post: 4441637, member: 75712"] Interesting... Well, I'll agree to disagree ;) But when I look at the Story Hour forum, I see hundreds of [I][B]stories[/B][/I] playing out, some simple, some epic, some un-ending, and some sadly left by the wayside to slowly rot away into oblivion. I guess when I refer to "denouement", I'm talking about the scene that transpires after the DM and players have completed whatever goal the PCs decided to pursue in their world; such a scene would be the literary denouement later recounted by bards long after the PCs themselves have left their mortal coil ;) There have been some nice ideas presented, btw. Looks like folks often stick with some form of character exposition, whether it's involved like Edgewood's banquet finale, or the simpler "Well, my character goes on to do this..." - which sounds ideal for less involved mini-arc (good word, Fenes) campaigns. In other words, [I]"Trust the players. Let them do the work and roll with it."[/I] Great advice, thanks! [/QUOTE]
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