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<blockquote data-quote="Janx" data-source="post: 1745843" data-attributes="member: 8835"><p>Another key rule, in agreement with Mouseferatu...</p><p></p><p>The DM has final approval over all new rules/material.</p><p></p><p>At the time of character creation, you made a list of what was approved. The players used it.</p><p></p><p>Then later, you wrote an adventure, and approved some new material. </p><p></p><p>There's a simple rule of logic. PCs don't get access to something unless there is a logical reason for that access. Just because the bad guy can do something, doesn't mean the players can.</p><p></p><p>And there is a huge difference of an unbalanced rule in the hands of a villain, than one in the hands of a PC. The PC has that power for longer and can abuse it to far greater effect than a one shot NPC can. The XP system is built on this very short-term value concept.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1745843, member: 8835"] Another key rule, in agreement with Mouseferatu... The DM has final approval over all new rules/material. At the time of character creation, you made a list of what was approved. The players used it. Then later, you wrote an adventure, and approved some new material. There's a simple rule of logic. PCs don't get access to something unless there is a logical reason for that access. Just because the bad guy can do something, doesn't mean the players can. And there is a huge difference of an unbalanced rule in the hands of a villain, than one in the hands of a PC. The PC has that power for longer and can abuse it to far greater effect than a one shot NPC can. The XP system is built on this very short-term value concept. Janx [/QUOTE]
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