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How have you handled TPKs?
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<blockquote data-quote="frankthedm" data-source="post: 1371416" data-attributes="member: 1164"><p>Problem is players somtimes have bad luck or do really stupid things,and the only belivable thing is they all die [or at least most of them]. Sometimes wher this happens the DM wants to pick up the peices of the campaign. This thread is asking how to do that.</p><p></p><p></p><p></p><p>Offer players fiscal benefits if their new characters fit into the campaign. Or simply require this if they expect the 'higher level starting treasure' for thier new characters.</p><p></p><p></p><p></p><p>They wake up as undead. Now that the afterlife is lost to them [3e Manual of the planes], they must find a way to have thier spirits restored [ ressurection is the lowest level spell that can do this ] so they can rest properly or face black oblivion upon destruction in the mortal world. Or just eat people if thats what they would rather do.</p><p></p><p></p><p>Let the players play the monsters that killed them, D&D seems to be more about the items than the characters, so this could prove amusing as the critters 'suit up' and strike back against the [demi]human settlements that sent the 'assasins' after them. Plus this lets the players tear into that annoying NPC you keep using. Either that or it will be another TPK if that was your 'pet npc'.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1371416, member: 1164"] Problem is players somtimes have bad luck or do really stupid things,and the only belivable thing is they all die [or at least most of them]. Sometimes wher this happens the DM wants to pick up the peices of the campaign. This thread is asking how to do that. Offer players fiscal benefits if their new characters fit into the campaign. Or simply require this if they expect the 'higher level starting treasure' for thier new characters. They wake up as undead. Now that the afterlife is lost to them [3e Manual of the planes], they must find a way to have thier spirits restored [ ressurection is the lowest level spell that can do this ] so they can rest properly or face black oblivion upon destruction in the mortal world. Or just eat people if thats what they would rather do. Let the players play the monsters that killed them, D&D seems to be more about the items than the characters, so this could prove amusing as the critters 'suit up' and strike back against the [demi]human settlements that sent the 'assasins' after them. Plus this lets the players tear into that annoying NPC you keep using. Either that or it will be another TPK if that was your 'pet npc'. [/QUOTE]
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