Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How have you handled TPKs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hypersmurf" data-source="post: 1372085" data-attributes="member: 1656"><p>That <em>nearly</em> happened to us today.</p><p></p><p>First session of a new 3.5 campaign. Brand new first level characters. Seven of us.</p><p></p><p>We sent the ranger and the bowman to take out the remote watchpost silently. Easy fight, no problem.</p><p></p><p>We found a blind spot where the climbers could scale the cliff up to the fort and lower a rope for the others, without the sentries being able to see. No problem.</p><p></p><p>Once up the top of the cliff, there was no cover until a hundred feet away, but all the hobgoblins were watching the expected approaches... all we needed to do was sneak across that hundred feet without being noticed, and we'd be fine.</p><p></p><p>One blown Move Silently roll later, all hell broke loose.</p><p></p><p>Half a dozen hobgoblins boiled out of the sentry tower... but the main fort still didn't know we were there. The rogue and the ranger went for cover - the bowman took a critical crossbow bolt and dropped to 5 hit points. He had a choice - stand his ground and shoot the hobgoblin with the horn, and be the only available target for six crossbows next round... or go for cover.</p><p></p><p>I probably should have taken the shot...</p><p></p><p>What resulted was sheer chaos. The horn being blown alerted the main fort. Due to the vagaries of the ensuing combat, the party ended up entering the fort from three directions at once - the main gate (covered by eight manned arrowslits - yikes!), the back door (lightly guarded), and a hole in the roof. Which meant that we were generally outnumbered at all three places at once.</p><p></p><p>As the DM explained later, "You pretty much activated every single encounter on the top level simultaneously."</p><p></p><p>He spent the next four hours (thirty combat rounds) fudging attack and damage rolls like mad to <em>avoid</em> a TPK on the very first session of a new campaign.</p><p></p><p>I know he's not afraid to kill characters - I've seen him kill several in the past - but this was just such a complete foul-up that he really only had two choices - fudge, or kill us all. And he managed it without upsetting anyone - I've been known to fudge a couple of rolls to avoid a TPK myself, so I don't have a problem with him doing it.</p><p></p><p>I nearly died anyway - dropped to -2, and failed every stabilisation check while the ranger and the hobgoblin that dropped me traded attack rolls of 3 and 4 for six rounds... the ranger finally dropped him and managed an untrained Heal check to stabilise me at -9.</p><p></p><p>By the time we wrapped the session up, the party was actually nearly reassembled... though we're still mid-combat, and I'm still at -9.</p><p></p><p>I had a lot of sympathy for the DM, though. It wasn't really that any one person did anything <em>monumentally</em> stupid... it was the combination of a few crucially ill-timed bad rolls, and a lot of incremental slightly-foolish moves that meant that the whole thing cascaded into really-really-bad-position before anyone could stop it... and I could <em>see</em> the DM thinking "How do I <em>not</em> kill everyone!?"</p><p></p><p>I spent about a third of the session unconscious, and even though I knew not all the rolls were kosher, I <em>still</em> found the combat tense and exciting... so I definitely approve of how he managed things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1372085, member: 1656"] That [i]nearly[/i] happened to us today. First session of a new 3.5 campaign. Brand new first level characters. Seven of us. We sent the ranger and the bowman to take out the remote watchpost silently. Easy fight, no problem. We found a blind spot where the climbers could scale the cliff up to the fort and lower a rope for the others, without the sentries being able to see. No problem. Once up the top of the cliff, there was no cover until a hundred feet away, but all the hobgoblins were watching the expected approaches... all we needed to do was sneak across that hundred feet without being noticed, and we'd be fine. One blown Move Silently roll later, all hell broke loose. Half a dozen hobgoblins boiled out of the sentry tower... but the main fort still didn't know we were there. The rogue and the ranger went for cover - the bowman took a critical crossbow bolt and dropped to 5 hit points. He had a choice - stand his ground and shoot the hobgoblin with the horn, and be the only available target for six crossbows next round... or go for cover. I probably should have taken the shot... What resulted was sheer chaos. The horn being blown alerted the main fort. Due to the vagaries of the ensuing combat, the party ended up entering the fort from three directions at once - the main gate (covered by eight manned arrowslits - yikes!), the back door (lightly guarded), and a hole in the roof. Which meant that we were generally outnumbered at all three places at once. As the DM explained later, "You pretty much activated every single encounter on the top level simultaneously." He spent the next four hours (thirty combat rounds) fudging attack and damage rolls like mad to [i]avoid[/i] a TPK on the very first session of a new campaign. I know he's not afraid to kill characters - I've seen him kill several in the past - but this was just such a complete foul-up that he really only had two choices - fudge, or kill us all. And he managed it without upsetting anyone - I've been known to fudge a couple of rolls to avoid a TPK myself, so I don't have a problem with him doing it. I nearly died anyway - dropped to -2, and failed every stabilisation check while the ranger and the hobgoblin that dropped me traded attack rolls of 3 and 4 for six rounds... the ranger finally dropped him and managed an untrained Heal check to stabilise me at -9. By the time we wrapped the session up, the party was actually nearly reassembled... though we're still mid-combat, and I'm still at -9. I had a lot of sympathy for the DM, though. It wasn't really that any one person did anything [i]monumentally[/i] stupid... it was the combination of a few crucially ill-timed bad rolls, and a lot of incremental slightly-foolish moves that meant that the whole thing cascaded into really-really-bad-position before anyone could stop it... and I could [i]see[/i] the DM thinking "How do I [i]not[/i] kill everyone!?" I spent about a third of the session unconscious, and even though I knew not all the rolls were kosher, I [i]still[/i] found the combat tense and exciting... so I definitely approve of how he managed things :) -Hyp. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How have you handled TPKs?
Top