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How have you handled TPKs?
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<blockquote data-quote="MerakSpielman" data-source="post: 1374408" data-attributes="member: 7464"><p>Holy crappola! The one thing that my college creative writing teachers said was absolutely sure to make you fail the class was to have your story's "surprise" ending be the whole thing was a dream or in some other way didn't really happen. "The potential for it to be done well is vanishingly small," I believe he said, "To the point where major, famous writers have attempted it with marvelous style and dignity, only to have the entire story fail dramatically."</p><p> </p><p>Wow! Somebody besides me has recently used Yellow Musk Creepers/Zombies? Amazing! Read my story hour to see how a similar scene went for me, but the monsters were toned-down a bit to make it an appropriate "starting dungeon" for a new campaign.</p><p> </p><p>-</p><p> </p><p>I like Trainz's True Resurrection idea... but to add a little twist - have the party be raised a century later, after the grand evil they fought to destory has succeeded in taking over the world. A last-ditch effort by a band of rebel freedom fighters allowed them to raise the failed heroes of the past - for one last attempt to save the day.</p><p> </p><p>Or you could play a one-shot game where the players all play the members of an elite rescue-squad, sent by allies of the players to "get 'em out of there!" A quick shift from whatever style you usually play to a fantasy special ops commando style could be quite refreshing. Also, it's not every day you get to rescue yourself.</p></blockquote><p></p>
[QUOTE="MerakSpielman, post: 1374408, member: 7464"] Holy crappola! The one thing that my college creative writing teachers said was absolutely sure to make you fail the class was to have your story's "surprise" ending be the whole thing was a dream or in some other way didn't really happen. "The potential for it to be done well is vanishingly small," I believe he said, "To the point where major, famous writers have attempted it with marvelous style and dignity, only to have the entire story fail dramatically." Wow! Somebody besides me has recently used Yellow Musk Creepers/Zombies? Amazing! Read my story hour to see how a similar scene went for me, but the monsters were toned-down a bit to make it an appropriate "starting dungeon" for a new campaign. - I like Trainz's True Resurrection idea... but to add a little twist - have the party be raised a century later, after the grand evil they fought to destory has succeeded in taking over the world. A last-ditch effort by a band of rebel freedom fighters allowed them to raise the failed heroes of the past - for one last attempt to save the day. Or you could play a one-shot game where the players all play the members of an elite rescue-squad, sent by allies of the players to "get 'em out of there!" A quick shift from whatever style you usually play to a fantasy special ops commando style could be quite refreshing. Also, it's not every day you get to rescue yourself. [/QUOTE]
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