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How Have You Houseruled Wizards in 3.x to Be the Masters of the Universe Once Again?
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<blockquote data-quote="S'mon" data-source="post: 4513385" data-attributes="member: 463"><p>I find that 3e Wizards are <strong>even more</strong> dominant in 3e than in prior editions. Wizards have consistently dominated my 3e campaigns from 5th level on up.</p><p></p><p>Metamagic feats let them far surpass the damage caps. </p><p>No risk of spell being disrupted anymore - just 5' step back and cast. Or use combat casting.</p><p>Quicken spell gives 2 spells/round. Add in 3.0 Haste and it's 3 spells!</p><p>There are new, ridiculously powerful spells.</p><p>Wizards with high CON (often from item boost) can easily end up with more hit points than the party Fighter. They can get a comparable AC, too. And if threatened they just Dimension Door away.</p><p></p><p>Conversely, melee fighters who move only get 1 attack. Plate armoured fighters can only move 20' (40' charge) then get their 1 attack. At the climax of one campaign, with 17th level PCs, the Wizard had cast 2 Horrid Wiltings and nearly wiped out the BBEGs before the plate & magic spear fighter had even got 1 attack!</p><p></p><p>If you want, you can remove the caps, but then you might as well remove the metamagic feats.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4513385, member: 463"] I find that 3e Wizards are [B]even more[/B] dominant in 3e than in prior editions. Wizards have consistently dominated my 3e campaigns from 5th level on up. Metamagic feats let them far surpass the damage caps. No risk of spell being disrupted anymore - just 5' step back and cast. Or use combat casting. Quicken spell gives 2 spells/round. Add in 3.0 Haste and it's 3 spells! There are new, ridiculously powerful spells. Wizards with high CON (often from item boost) can easily end up with more hit points than the party Fighter. They can get a comparable AC, too. And if threatened they just Dimension Door away. Conversely, melee fighters who move only get 1 attack. Plate armoured fighters can only move 20' (40' charge) then get their 1 attack. At the climax of one campaign, with 17th level PCs, the Wizard had cast 2 Horrid Wiltings and nearly wiped out the BBEGs before the plate & magic spear fighter had even got 1 attack! If you want, you can remove the caps, but then you might as well remove the metamagic feats. [/QUOTE]
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How Have You Houseruled Wizards in 3.x to Be the Masters of the Universe Once Again?
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