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<blockquote data-quote="MNblockhead" data-source="post: 7497193" data-attributes="member: 6796661"><p>When I got back into gaming I took months to create a homebrew world. I enjoy this, it is a hobby in and of itself and something I would do any, even if I wasn't playing. But when I started the campaign, I would write up detailed summaries of the last session and I would write up things that were happening between sessions. We were playing monthly 8-hour games. Because so much time passed between sessions, I thought it would be interesting to play out downtime and between-session activity by e-mail. Players only engaged with that in a limited way and then at one session a player asked me about something and I said that the information was in my last update. He told me he never read them. Another player said, "yeah, I never read them either." </p><p></p><p>I didn't get offended, I just stopped spending time on that. </p><p></p><p>Similarly, I used RealmWorks which could give players access to setting lore and revealed information. Nobody used it. So I just use it for DM-facing-only campaign management. </p><p></p><p>In the future, this is something that I would just discuss with players at session zero. I'm finding most players just want to show up and play the game. Anything else seems like homework. But, if I have a group in the future that gets really into the setting lore and making minigames with downtime over e-mail, I would consider giving that style of DMing another go, if time allows.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7497193, member: 6796661"] When I got back into gaming I took months to create a homebrew world. I enjoy this, it is a hobby in and of itself and something I would do any, even if I wasn't playing. But when I started the campaign, I would write up detailed summaries of the last session and I would write up things that were happening between sessions. We were playing monthly 8-hour games. Because so much time passed between sessions, I thought it would be interesting to play out downtime and between-session activity by e-mail. Players only engaged with that in a limited way and then at one session a player asked me about something and I said that the information was in my last update. He told me he never read them. Another player said, "yeah, I never read them either." I didn't get offended, I just stopped spending time on that. Similarly, I used RealmWorks which could give players access to setting lore and revealed information. Nobody used it. So I just use it for DM-facing-only campaign management. In the future, this is something that I would just discuss with players at session zero. I'm finding most players just want to show up and play the game. Anything else seems like homework. But, if I have a group in the future that gets really into the setting lore and making minigames with downtime over e-mail, I would consider giving that style of DMing another go, if time allows. [/QUOTE]
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