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<blockquote data-quote="Imaculata" data-source="post: 7498080" data-attributes="member: 6801286"><p>A very good point. The players are the heroes of the story, and so they should have plenty of heroic moments. That includes winning every now and then. I have learned to make all of my villains expendable, so that I don't care when or if they die. I have established a rule for myself, that I have stuck to for years now: I do not introduce a villain, unless I'm prepared to let that villain die. This means I don't feel any need to shield my villains from harm until some prescripted end battle. If the players are resourceful and take out the villain early, I give them their victory.</p><p></p><p>I had one such battle in my pirate campaign. The players had strategically placed cannons to open fire on a shipyard, where my villainous wizard was hiding. Before he could teleport to safety, they opened fire. There wasn't much left of the evil wizard afterwards (or of his items), but he was most definitely dead. It never came to a climactic battle with this wizard, but that didn't matter. The players rejoiced in their victory, and rightly so. To this day my players often recall this particular battle, and relive the joy of just blasting that stupid evil wizard to pieces. </p><p></p><p>Every time they recall that moment from the campaign, is another reminder to me as a DM to let them have their victories.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7498080, member: 6801286"] A very good point. The players are the heroes of the story, and so they should have plenty of heroic moments. That includes winning every now and then. I have learned to make all of my villains expendable, so that I don't care when or if they die. I have established a rule for myself, that I have stuck to for years now: I do not introduce a villain, unless I'm prepared to let that villain die. This means I don't feel any need to shield my villains from harm until some prescripted end battle. If the players are resourceful and take out the villain early, I give them their victory. I had one such battle in my pirate campaign. The players had strategically placed cannons to open fire on a shipyard, where my villainous wizard was hiding. Before he could teleport to safety, they opened fire. There wasn't much left of the evil wizard afterwards (or of his items), but he was most definitely dead. It never came to a climactic battle with this wizard, but that didn't matter. The players rejoiced in their victory, and rightly so. To this day my players often recall this particular battle, and relive the joy of just blasting that stupid evil wizard to pieces. Every time they recall that moment from the campaign, is another reminder to me as a DM to let them have their victories. [/QUOTE]
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