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How have you made ogres more interesting?
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<blockquote data-quote="ZeroGlobal2003" data-source="post: 3330835" data-attributes="member: 20064"><p><strong>Shadow Ogers</strong></p><p></p><p>I was kind of inspired by this thread, and started looking at Ogres a bit more, and picked a template mostly at random for them; Lunar Creature from Denizens of Advanu. Gives them some DR, some resists, a couple minor abilities, and turns them into an outsider. Most importantly, it gives them a dimensional door effect that can only be used at night... and that got me thinking about ogres who might be a bit stealthier then their normal cousins. I came up with the following:</p><p></p><p>1. Give the Ogre elite stats focused on Dex and Int, lowest score in Strength.</p><p>2. Give the ogre hide and move silently as racial skills.</p><p>3. Recalculate the ogre's skill points using the new, higher Intelligence score.</p><p>4. Trade Toughness for Stealthy.</p><p></p><p>What you have is a fairly stealthy combatant that looses only a very minor bit of combat ability. I then tacked the lunar template back on, and spec'ed them out with some alternate gear (outsiders have access to all martial weapons, so I gave them a glaive instead of great club and swapped the weapon focus). Those changes bring them to CR 4 (3 +1 template... not sure the skill change and elite stats alone deserve another bump)</p><p></p><p>Now I envision these ogres and stealthy counterparts to their daylight cousins. Possessing grey skin and black hair, these ogres have fairer features and small horns, similar to those of an ogre magi. They hunt nocturnally and are known to move with a grace that is unsettling for a creature of their size. They wear dark clothing and carry silver symbols and weapons adorned with images of the moon and the stars.</p><p></p><p>All together more interesting then standard ogres, and I can see some deadly fights coming out of ogres who can gain the element of surprise and who can dimensional door to reposition themselves.</p><p></p><p>Zero</p></blockquote><p></p>
[QUOTE="ZeroGlobal2003, post: 3330835, member: 20064"] [b]Shadow Ogers[/b] I was kind of inspired by this thread, and started looking at Ogres a bit more, and picked a template mostly at random for them; Lunar Creature from Denizens of Advanu. Gives them some DR, some resists, a couple minor abilities, and turns them into an outsider. Most importantly, it gives them a dimensional door effect that can only be used at night... and that got me thinking about ogres who might be a bit stealthier then their normal cousins. I came up with the following: 1. Give the Ogre elite stats focused on Dex and Int, lowest score in Strength. 2. Give the ogre hide and move silently as racial skills. 3. Recalculate the ogre's skill points using the new, higher Intelligence score. 4. Trade Toughness for Stealthy. What you have is a fairly stealthy combatant that looses only a very minor bit of combat ability. I then tacked the lunar template back on, and spec'ed them out with some alternate gear (outsiders have access to all martial weapons, so I gave them a glaive instead of great club and swapped the weapon focus). Those changes bring them to CR 4 (3 +1 template... not sure the skill change and elite stats alone deserve another bump) Now I envision these ogres and stealthy counterparts to their daylight cousins. Possessing grey skin and black hair, these ogres have fairer features and small horns, similar to those of an ogre magi. They hunt nocturnally and are known to move with a grace that is unsettling for a creature of their size. They wear dark clothing and carry silver symbols and weapons adorned with images of the moon and the stars. All together more interesting then standard ogres, and I can see some deadly fights coming out of ogres who can gain the element of surprise and who can dimensional door to reposition themselves. Zero [/QUOTE]
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