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General Tabletop Discussion
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How have you modified PHB backgrounds in your game?
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<blockquote data-quote="SmokingSkull" data-source="post: 7067262" data-attributes="member: 6791384"><p>In the campaign I'm playing I simply reflavored the Soldier background into something else, I call it Seed of War. The army he was a part of had a special unit in it, The Seeds of War, of which he was a part of. Those in that unit were encouraged to educate themselves and specialize in ways that could compliment the army. He was already a natural athlete (Goliath) so from the fighter he gained Insight and Perception (One is because the language of his people is less words and more tone of voice, body language etc., and the other being he grew up as a hunter nomad, gotta keep them eyes peeled!). </p><p></p><p>As for tools during his early years in the army he befriended the quartermaster, who also happened to be a blacksmith. He also learned how to refine his leatherworking skills he grew up being taught into something more practical for everyday use in the army (Repairing and making saddles, boots, the various coats the soldiers wore under armor, straps and fittings). To emphasize this I chose Smith's and Leatherworker's tools to reflect that part of his background. I kept the feature because I honestly couldn't think of a feature that would be balanced or made more sense than the rank so I kept it, otherwise I kept the package it came with.</p></blockquote><p></p>
[QUOTE="SmokingSkull, post: 7067262, member: 6791384"] In the campaign I'm playing I simply reflavored the Soldier background into something else, I call it Seed of War. The army he was a part of had a special unit in it, The Seeds of War, of which he was a part of. Those in that unit were encouraged to educate themselves and specialize in ways that could compliment the army. He was already a natural athlete (Goliath) so from the fighter he gained Insight and Perception (One is because the language of his people is less words and more tone of voice, body language etc., and the other being he grew up as a hunter nomad, gotta keep them eyes peeled!). As for tools during his early years in the army he befriended the quartermaster, who also happened to be a blacksmith. He also learned how to refine his leatherworking skills he grew up being taught into something more practical for everyday use in the army (Repairing and making saddles, boots, the various coats the soldiers wore under armor, straps and fittings). To emphasize this I chose Smith's and Leatherworker's tools to reflect that part of his background. I kept the feature because I honestly couldn't think of a feature that would be balanced or made more sense than the rank so I kept it, otherwise I kept the package it came with. [/QUOTE]
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How have you modified PHB backgrounds in your game?
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