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How Have You Spent Excess Gold in Downtime?
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<blockquote data-quote="Sleepy Walker" data-source="post: 7414496" data-attributes="member: 6924770"><p>Hired an adventurer to do the adventuring work for him.</p><p></p><p>1.) Took the earnings from that contract to buy (gets sheets out) 8 large houses, each containing the operations for a tavern, lodgings, and some goods selling in:</p><p>-Neverwinter</p><p>-Luskan</p><p>-Mirabar</p><p>-Rivermoot</p><p>-Yartar</p><p>-Daggerford</p><p>-Baldersgate</p><p>-Murann</p><p></p><p>2.) 3 small houses containing a tavern in:</p><p>-phandalin</p><p>-waterdeep</p><p>-silvermoon</p><p></p><p>estimated earnings: 7,343 gp every 5 years (practically no profit), a general information network, and providing wages for around 43 beings.</p><p></p><p>3.) 1 military mining outpost near orlbar earning roughly 56,600 gp every 5 years, but trade routes are not cool and has a slight monster problem (hence the extra military expense)</p><p></p><p>4.) The wages and equipment for some 200 employees, including 12 Mintarn mercenaries, 22+ hired guards and 23 personal fighters equipped with some of the best (cost effective) gear money can buy for something like 300,000 gp every 5 years.</p><p></p><p></p><p>Only way to make a profit is by selling information, but at least the operation is mainly self-sufficient. Has some serious weak spots (mining outpost super far away from main base near Neverwinter), but generally self-sufficient. Was pretty fun running all the numbers, though the 3rd party rules I was using made most taverns and other small businesses not make all that much profit (can't put a full blown bazaar anywhere you like either, bribes and fines would sink you).</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7414496, member: 6924770"] Hired an adventurer to do the adventuring work for him. 1.) Took the earnings from that contract to buy (gets sheets out) 8 large houses, each containing the operations for a tavern, lodgings, and some goods selling in: -Neverwinter -Luskan -Mirabar -Rivermoot -Yartar -Daggerford -Baldersgate -Murann 2.) 3 small houses containing a tavern in: -phandalin -waterdeep -silvermoon estimated earnings: 7,343 gp every 5 years (practically no profit), a general information network, and providing wages for around 43 beings. 3.) 1 military mining outpost near orlbar earning roughly 56,600 gp every 5 years, but trade routes are not cool and has a slight monster problem (hence the extra military expense) 4.) The wages and equipment for some 200 employees, including 12 Mintarn mercenaries, 22+ hired guards and 23 personal fighters equipped with some of the best (cost effective) gear money can buy for something like 300,000 gp every 5 years. Only way to make a profit is by selling information, but at least the operation is mainly self-sufficient. Has some serious weak spots (mining outpost super far away from main base near Neverwinter), but generally self-sufficient. Was pretty fun running all the numbers, though the 3rd party rules I was using made most taverns and other small businesses not make all that much profit (can't put a full blown bazaar anywhere you like either, bribes and fines would sink you). [/QUOTE]
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