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How Have You Spent Excess Gold in Downtime?
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<blockquote data-quote="Zero Cochrane" data-source="post: 7418613" data-attributes="member: 74410"><p><strong>Spend excess gold on faster skill training</strong></p><p></p><p>I expanded the training rules from the Player's Handbook to give the PCs something to spend gold on when they can't buy magic items. Note the limitations I added so it can't get out of hand, as well as the rules for accelerated training that will use up more gp if you want to learn something fast. I did some price comparisions with magic items that work similarly, and I think it balances out well.</p><p></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'"><strong>Training — </strong></span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">• Training to learn a new language or toolset (including vehicles) costs 250 gp and takes 250 days (1 gp per day). You can do this once for every odd-numbered character level you possess (1st, 3rd, 5th, etc.)</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">You can teach each other languages for free, but each language takes 250 days to learn.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">• Training to learn a new skill or weapon costs 500 gp and takes 250 days (2 gp per day). You can do this once for every even-numbered character level you possess (2nd, 4th, 6th, etc.)</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">• Training to learn a feat costs 2000 gp and takes 250 days (8 gp per day). You can do this once for every four character levels you possess (4th, 8th, 12th, 16th, 20th).</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">• You can reduce the number of days training by spending more money. The time is reduced proportionally by the extra money you spend (e.g. double the cost, half the time). The a minimum training time is 5 days of downtime, at 50 times the normal cost.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'">If training time is split up, keep track of the number of "effective days" of training you have acquired.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'"> Note that this causes the cost per day to be the square of the proportion you are spending (eg: 10 times price for one-tenth training time makes the daily cost 100 times normal).</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'"> This increased price reflects the costs of more and better instructors, superior training techniques, tomes of lore, or even some kind of magical help such as special rituals or spiritual aid.</span></span></p><p><span style="font-size: 15px"><span style="font-family: 'Garamond'"></span></span></p></blockquote><p></p>
[QUOTE="Zero Cochrane, post: 7418613, member: 74410"] [b]Spend excess gold on faster skill training[/b] I expanded the training rules from the Player's Handbook to give the PCs something to spend gold on when they can't buy magic items. Note the limitations I added so it can't get out of hand, as well as the rules for accelerated training that will use up more gp if you want to learn something fast. I did some price comparisions with magic items that work similarly, and I think it balances out well. [SIZE=4][FONT=Garamond][B]Training — [/B] • Training to learn a new language or toolset (including vehicles) costs 250 gp and takes 250 days (1 gp per day). You can do this once for every odd-numbered character level you possess (1st, 3rd, 5th, etc.) You can teach each other languages for free, but each language takes 250 days to learn. • Training to learn a new skill or weapon costs 500 gp and takes 250 days (2 gp per day). You can do this once for every even-numbered character level you possess (2nd, 4th, 6th, etc.) • Training to learn a feat costs 2000 gp and takes 250 days (8 gp per day). You can do this once for every four character levels you possess (4th, 8th, 12th, 16th, 20th). • You can reduce the number of days training by spending more money. The time is reduced proportionally by the extra money you spend (e.g. double the cost, half the time). The a minimum training time is 5 days of downtime, at 50 times the normal cost. If training time is split up, keep track of the number of "effective days" of training you have acquired. Note that this causes the cost per day to be the square of the proportion you are spending (eg: 10 times price for one-tenth training time makes the daily cost 100 times normal). This increased price reflects the costs of more and better instructors, superior training techniques, tomes of lore, or even some kind of magical help such as special rituals or spiritual aid. [/FONT][/SIZE] [/QUOTE]
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