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How have you tweaked Incarnum?
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<blockquote data-quote="Wavestone" data-source="post: 2702581" data-attributes="member: 21774"><p>I have the book, but no incarnum in the campaign..</p><p></p><p>Nevertheless, I like what I see here about alternatives to the official overtly visible effects..</p><p></p><p>One option could be to have this shaman (incarnate) who paints/tattoos patterns/images on his flesh. The images depend on the soulmeld and the tradition of the incarnate.. </p><p></p><p>Like images of Saint Maglor of Kord on your arms to channel the strength of the saint/Kord into stronger blows! (made up the saint name, and the soulmeld is the bluesteel bracers..) This option do make you look weird, in the tattoo parlor kind of style though. Unless you rule that the soulmelds/images are only seen with detect invisible/detect magic.</p><p></p><p>A lot of the criticism of MoI was about the flavor.. The images in the book do foster the concept of "neon magic items". Flavor is easier to change than mechanics, I think..</p><p></p><p>If I'd run Incarnum in a campaign, I think I'd tweak some mechanical stuff as well.. like giving incarnate 3/4 BAB and 1d8 HD... or making new soulmelds for them that makes up for some weaknesses.</p><p></p><p>MerricB, I'd like to hear later how the campaign went, if the incarnum characters were about the same usefulness as the other (more mainstream PC's I assume) characters? Pros/cons..</p><p>Anyone else that has actually run MoI-material is welcome to comment! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wavestone, post: 2702581, member: 21774"] I have the book, but no incarnum in the campaign.. Nevertheless, I like what I see here about alternatives to the official overtly visible effects.. One option could be to have this shaman (incarnate) who paints/tattoos patterns/images on his flesh. The images depend on the soulmeld and the tradition of the incarnate.. Like images of Saint Maglor of Kord on your arms to channel the strength of the saint/Kord into stronger blows! (made up the saint name, and the soulmeld is the bluesteel bracers..) This option do make you look weird, in the tattoo parlor kind of style though. Unless you rule that the soulmelds/images are only seen with detect invisible/detect magic. A lot of the criticism of MoI was about the flavor.. The images in the book do foster the concept of "neon magic items". Flavor is easier to change than mechanics, I think.. If I'd run Incarnum in a campaign, I think I'd tweak some mechanical stuff as well.. like giving incarnate 3/4 BAB and 1d8 HD... or making new soulmelds for them that makes up for some weaknesses. MerricB, I'd like to hear later how the campaign went, if the incarnum characters were about the same usefulness as the other (more mainstream PC's I assume) characters? Pros/cons.. Anyone else that has actually run MoI-material is welcome to comment! :) [/QUOTE]
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