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How have you tweaked Incarnum?
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<blockquote data-quote="MerricB" data-source="post: 2729757" data-attributes="member: 3586"><p>I'm still waiting for people to be free before the Ulek game gets underway (mainly myself). I was performing last Sunday and this Sunday, so it'll be next weekend before we can start.</p><p></p><p>Only one PC in the Mark of Heroes game, as it turned out. A 4th level human Totemist.</p><p></p><p>Here's the stats he used:</p><p></p><p><strong>Riley</strong></p><p>Male Human Totemist 4</p><p>CG Medium humanoid </p><p><strong>Init</strong> +0; <strong>Senses</strong> Spot +8, Listen +1* (+7 with essentia)</p><p><strong>Languages</strong> Common </p><p>--- </p><p><strong>AC</strong> 18, touch 11, flat-footed 18 </p><p><strong>hp</strong> 35 (4 HD) </p><p><strong>Fort</strong> +7, <strong>Ref</strong> +5, <strong>Will</strong> +2 </p><p>-- </p><p><strong>Speed</strong> 30 ft (6 squares) </p><p><strong>Melee</strong> 2 claws +5/+5 (1d6+2 plus 3d4 acid) or </p><p><strong>Melee</strong> <em>+1 longspear</em> +6 (1d8+4/x3, reach) or </p><p><strong>Ranged</strong> mwk lt crossbow +5 (1d8/x3, 80 ft) </p><p><strong>Base Atk:</strong> +4; <strong>Grp:</strong> +6 </p><p><strong>Atk Options</strong> Cleave, Power Attack </p><p><strong>Special Actions</strong> teleport self only up to 10 ft. </p><p><strong>Combat Gear</strong> <em>4 potions of cure light wounds</em></p><p>-- </p><p><strong>Essentia Pool</strong> 3; <strong>Capacity</strong> 1; <strong>Chakra Binds</strong> 1; <strong>Soulmelds</strong> 4 </p><p><strong>Essentia Investment</strong> </p><p>- <em>Blink shirt</em> 0 (teleport 10 ft. as standard action) </p><p>- <em>Kruthik claws</em> 3 (+10 competence bonus to Hide & Move Silently checks; 2 claws, 1d6+2+3d4 acid; bound to totem chakra; Expanded Soulmeld Capacity) </p><p>- <em>Wormtail belt</em> 0 (+2 natural AC) </p><p>- <em>Yrthrak mask</em> 0 (+4 competence bonus to Listen checks) </p><p>-- </p><p><strong>Abilities</strong> Str 14, Dex 13, Con 16, Int 10, Wis 12, Cha 8 </p><p><strong>SQ</strong> chakra binds (totem +1); illiteracy; totem's protection; wild empathy +4 (+8 vs kruthik) </p><p><strong>Feats</strong> Cleave, Expanded Soulmeld Capacity, Power Attack (b) </p><p><strong>Skills</strong> Handle Animal +6; Knowledge (nature) +9; Spellcraft +7; Spot +9; Survival +7 (+9 outdoors) </p><p><strong>Possessions</strong> combat gear plus +1 longspear, +1 chain shirt, 110 gp </p><p><strong>Totem's Protection (Ex):</strong> +4 bonus on saves against abilities of magical beasts</p><p></p><p>The character was very effective in combat; about the same level as the 4th level Barbarian in my Age of Worms campaign.</p><p></p><p>I'm very much looking forward to seeing an incarnate in play, though.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2729757, member: 3586"] I'm still waiting for people to be free before the Ulek game gets underway (mainly myself). I was performing last Sunday and this Sunday, so it'll be next weekend before we can start. Only one PC in the Mark of Heroes game, as it turned out. A 4th level human Totemist. Here's the stats he used: [b]Riley[/b] Male Human Totemist 4 CG Medium humanoid [b]Init[/b] +0; [b]Senses[/b] Spot +8, Listen +1* (+7 with essentia) [b]Languages[/b] Common --- [b]AC[/b] 18, touch 11, flat-footed 18 [b]hp[/b] 35 (4 HD) [b]Fort[/b] +7, [b]Ref[/b] +5, [b]Will[/b] +2 -- [b]Speed[/b] 30 ft (6 squares) [b]Melee[/b] 2 claws +5/+5 (1d6+2 plus 3d4 acid) or [b]Melee[/b] [i]+1 longspear[/i] +6 (1d8+4/x3, reach) or [b]Ranged[/b] mwk lt crossbow +5 (1d8/x3, 80 ft) [b]Base Atk:[/b] +4; [b]Grp:[/b] +6 [b]Atk Options[/b] Cleave, Power Attack [b]Special Actions[/b] teleport self only up to 10 ft. [b]Combat Gear[/b] [i]4 potions of cure light wounds[/i] -- [b]Essentia Pool[/b] 3; [b]Capacity[/b] 1; [b]Chakra Binds[/b] 1; [b]Soulmelds[/b] 4 [b]Essentia Investment[/b] - [i]Blink shirt[/i] 0 (teleport 10 ft. as standard action) - [i]Kruthik claws[/i] 3 (+10 competence bonus to Hide & Move Silently checks; 2 claws, 1d6+2+3d4 acid; bound to totem chakra; Expanded Soulmeld Capacity) - [i]Wormtail belt[/i] 0 (+2 natural AC) - [i]Yrthrak mask[/i] 0 (+4 competence bonus to Listen checks) -- [b]Abilities[/b] Str 14, Dex 13, Con 16, Int 10, Wis 12, Cha 8 [b]SQ[/b] chakra binds (totem +1); illiteracy; totem's protection; wild empathy +4 (+8 vs kruthik) [b]Feats[/b] Cleave, Expanded Soulmeld Capacity, Power Attack (b) [b]Skills[/b] Handle Animal +6; Knowledge (nature) +9; Spellcraft +7; Spot +9; Survival +7 (+9 outdoors) [b]Possessions[/b] combat gear plus +1 longspear, +1 chain shirt, 110 gp [b]Totem's Protection (Ex):[/b] +4 bonus on saves against abilities of magical beasts The character was very effective in combat; about the same level as the 4th level Barbarian in my Age of Worms campaign. I'm very much looking forward to seeing an incarnate in play, though. Cheers! [/QUOTE]
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