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General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="chaotix42" data-source="post: 4666520" data-attributes="member: 40530"><p>Most recently, the PCs fought (another!) pair of dragons in an old sewer. Since they were facing two solos I filled the sewer with things they could use to their advantage. They were just leaving the area when the dragons attacked, so the PCs sent their NPCs running ahead while they covered their retreat - since the PCs had just traveled through this area I took a minute to hint at the various possibilities...</p><p> </p><p>- Though not really to the PCs advantage, a pair of canals ran through the map, filled with chest-high slow-running water bordered by narrow catwalks and a few bridges leading to adjoining passageways. The water was difficult terrain for everyone but the halfling (who had to swim) and climbing up and down required an Athletics check. The paladin jumped down into the water ASAP and took the battle to one of the dragons without hesitation. </p><p> </p><p>- I set several portcullises around the area. Each could be raised/lowered with a minor action, and if one was dropped on a dragon it did damage, knocked it prone & restrained it. When a dragon escaped from a portcullis it shattered it, so it could no longer function - passing through the resultant wreckage counted as difficult terrain. One of the dragons fell for this trick the first time while charging head first, but they wised up to the tactic, at which point the PCs resorted to forced movement. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> A total of 3 portcullises were dropped on dragons.</p><p> </p><p>- Pressurized pipes ran through several spaces on the map, and they could be easily broken with a minor action. Steam was then released in a close burst 2, filling the area with total concealment until the start of the vandal's next turn, at which point it thinned to normal concealment for the rest of the encounter. The wizard and the rogue used these to great effect, facilitating temporary retreats to more favorable areas.</p><p> </p><p>- A few barrels filled with a suspicious alchemical substance were sitting nearby. The PCs could spill the barrels and a few sparks would create a burning slick, or they could attack the barrels and detonate them for big damage (both in a close burst 2). The rogue slid one of the dragons into a cluster of barrels with a sneak attack then popped an AP and blew the barrels up for over 100 total damage on his turn. There was much rejoicing. </p><p> </p><p>- Nearby in a cramped chamber was a large boiler, straining under long years of use and disrepair. With a simple attack the boiler would go off like a bomb, doing big damage and stunning anyone in a close burst 3. The blast would also destroy the wall the boiler was mounted on, creating another entrance into the chamber. The PCs lured one dragon into the blast, and the other flew in through the new hole in the wall while several PCs chased it down. The fighter, carrying one of the explosive barrels from earlier, hurled it into the room through the hole while everyone hightailed it out of there - the wizard blew it up once everyone got to a safe distance.</p></blockquote><p></p>
[QUOTE="chaotix42, post: 4666520, member: 40530"] Most recently, the PCs fought (another!) pair of dragons in an old sewer. Since they were facing two solos I filled the sewer with things they could use to their advantage. They were just leaving the area when the dragons attacked, so the PCs sent their NPCs running ahead while they covered their retreat - since the PCs had just traveled through this area I took a minute to hint at the various possibilities... - Though not really to the PCs advantage, a pair of canals ran through the map, filled with chest-high slow-running water bordered by narrow catwalks and a few bridges leading to adjoining passageways. The water was difficult terrain for everyone but the halfling (who had to swim) and climbing up and down required an Athletics check. The paladin jumped down into the water ASAP and took the battle to one of the dragons without hesitation. - I set several portcullises around the area. Each could be raised/lowered with a minor action, and if one was dropped on a dragon it did damage, knocked it prone & restrained it. When a dragon escaped from a portcullis it shattered it, so it could no longer function - passing through the resultant wreckage counted as difficult terrain. One of the dragons fell for this trick the first time while charging head first, but they wised up to the tactic, at which point the PCs resorted to forced movement. :devil: A total of 3 portcullises were dropped on dragons. - Pressurized pipes ran through several spaces on the map, and they could be easily broken with a minor action. Steam was then released in a close burst 2, filling the area with total concealment until the start of the vandal's next turn, at which point it thinned to normal concealment for the rest of the encounter. The wizard and the rogue used these to great effect, facilitating temporary retreats to more favorable areas. - A few barrels filled with a suspicious alchemical substance were sitting nearby. The PCs could spill the barrels and a few sparks would create a burning slick, or they could attack the barrels and detonate them for big damage (both in a close burst 2). The rogue slid one of the dragons into a cluster of barrels with a sneak attack then popped an AP and blew the barrels up for over 100 total damage on his turn. There was much rejoicing. - Nearby in a cramped chamber was a large boiler, straining under long years of use and disrepair. With a simple attack the boiler would go off like a bomb, doing big damage and stunning anyone in a close burst 3. The blast would also destroy the wall the boiler was mounted on, creating another entrance into the chamber. The PCs lured one dragon into the blast, and the other flew in through the new hole in the wall while several PCs chased it down. The fighter, carrying one of the explosive barrels from earlier, hurled it into the room through the hole while everyone hightailed it out of there - the wizard blew it up once everyone got to a safe distance. [/QUOTE]
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How have you used terrain to make combat more tactically interesting & exciting?
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