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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="dangerous jack" data-source="post: 4666898" data-attributes="member: 23654"><p>I'd love to see your map for this. Sounds like an amazing encounter.</p><p></p><p>My best homebrewed encounter so far was a simple one using a narrowing valley, lots of deep snow, snow-covered pit traps, and some monsters that weren't affected by the snowy terrain. I wrote it up a while ago in the thread at: <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/247001-encounter-bones-beast-level-1-a.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/247001-encounter-bones-beast-level-1-a.html</a></p><p></p><p>In another, I allowed the party to build their own campsite in a hostile forest. They could choose to camp by cliffs, move large fallen trees into defensive positions, etc. In the end, that terrain didn't play any part in the encounter. But one interesting feature was that the attackers (influenced animals) would not willingly enter or stay in a square adjacent to the campfire. The party managed to use forced movement to move the animals adjacent, then get opportunity attacks as the animals moved away on their turns.</p><p></p><p>In the big pleasure den encounter I had crafted, with (innocent) languorous revellers that would hug the PCs as they moved by, copper braziers that could be kicked over, and three tiers with sudden dropoffs... the party used amazing rolls (2 20's) on social skills to keep the bad guy and his lackeys from attacking. But since they let him live, I may get to re-use the setup.</p></blockquote><p></p>
[QUOTE="dangerous jack, post: 4666898, member: 23654"] I'd love to see your map for this. Sounds like an amazing encounter. My best homebrewed encounter so far was a simple one using a narrowing valley, lots of deep snow, snow-covered pit traps, and some monsters that weren't affected by the snowy terrain. I wrote it up a while ago in the thread at: [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/247001-encounter-bones-beast-level-1-a.html[/url] In another, I allowed the party to build their own campsite in a hostile forest. They could choose to camp by cliffs, move large fallen trees into defensive positions, etc. In the end, that terrain didn't play any part in the encounter. But one interesting feature was that the attackers (influenced animals) would not willingly enter or stay in a square adjacent to the campfire. The party managed to use forced movement to move the animals adjacent, then get opportunity attacks as the animals moved away on their turns. In the big pleasure den encounter I had crafted, with (innocent) languorous revellers that would hug the PCs as they moved by, copper braziers that could be kicked over, and three tiers with sudden dropoffs... the party used amazing rolls (2 20's) on social skills to keep the bad guy and his lackeys from attacking. But since they let him live, I may get to re-use the setup. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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