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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="Truename" data-source="post: 4667040" data-attributes="member: 78255"><p>Most of my encounters are pretty ordinary compared to the ones people have described so far, but I do try to include lots of useful dungeon dressing (braziers, ledges, torches) that the players can use in every one. I'm also pretty generous in my rulings. It took them a while to get used to it, but now my players make use of the terrain in every encounter, and they've even started using it in ways I didn't expect. (I've also house-ruled away the 'you get a save when forcibly moved into hazardous terrain' rule. It makes using terrain more rewarding and keeps the game moving.)</p><p></p><p>For example, one of the encounters in our last session had a big tapestry in it. It was supposed to be a plot element, not a terrain element, but the cleric decided to use Command to forcibly roll a troll up in the tapestry. He rolled a hit, so I ruled that the troll was restrained (save ends). Then the ranger lit the troll on fire with Dragonfire Tar and I ruled that it did +2 dmg/rnd because the troll was wrapped up in the flammable tapestry.</p><p></p><p>(That was actually a very sad encounter for me; I was looking forward to using the troll's ability to grab people and use them as weapons, and he didn't land a single hit!)</p><p></p><p>Another thing that's made a difference is having a rogue in the party. He loves getting total concealment, so the party's often mucking around with lighting so he has some darkness to hide in. This makes the combats more dynamic, and last session they got ambushed by a cavern choker who was hiding in the darkness they created. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Truename, post: 4667040, member: 78255"] Most of my encounters are pretty ordinary compared to the ones people have described so far, but I do try to include lots of useful dungeon dressing (braziers, ledges, torches) that the players can use in every one. I'm also pretty generous in my rulings. It took them a while to get used to it, but now my players make use of the terrain in every encounter, and they've even started using it in ways I didn't expect. (I've also house-ruled away the 'you get a save when forcibly moved into hazardous terrain' rule. It makes using terrain more rewarding and keeps the game moving.) For example, one of the encounters in our last session had a big tapestry in it. It was supposed to be a plot element, not a terrain element, but the cleric decided to use Command to forcibly roll a troll up in the tapestry. He rolled a hit, so I ruled that the troll was restrained (save ends). Then the ranger lit the troll on fire with Dragonfire Tar and I ruled that it did +2 dmg/rnd because the troll was wrapped up in the flammable tapestry. (That was actually a very sad encounter for me; I was looking forward to using the troll's ability to grab people and use them as weapons, and he didn't land a single hit!) Another thing that's made a difference is having a rogue in the party. He loves getting total concealment, so the party's often mucking around with lighting so he has some darkness to hide in. This makes the combats more dynamic, and last session they got ambushed by a cavern choker who was hiding in the darkness they created. :devil: [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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