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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="DanmarLOK" data-source="post: 4668501" data-attributes="member: 71480"><p>I've used the flaming torches from the Scales of War - Rivenroar starting adventure to good effect, they're useful for dividing the battlefield randomly into pockets as the flame spreads and shifting, pushing, sliding creatures into them works well. </p><p></p><p>I've used large braziers of flaming coals and stone cauldrons of acid that could be dumped in one direction causing two squares of diffcult terrain or a burst 1 that starting or passing through them caused damage. </p><p></p><p>Hanging chains in a tortuer chamber that could be used to bypass formations with an acrobatics or athletics roll. </p><p></p><p>Tables that could be tipped over to provide cover. </p><p></p><p>And in one case with a hill giant some stone columns that he could smash and cause an explosive blast of shrapnel and that weakened the ceiling above that required perception or dungeoneering check to notice which sections were going to fall down.</p><p></p><p>12-18" deep depressions filled with mud and topped with a light layer of snow that knocked prone (save avoids) and stopped movement that affected both sides. Just a random chance to encounter one during the movement rather than trying to figure out the pre-plotted positions. </p><p></p><p>Kind of a classic but heavy chandeliers that could have the rope or the hook the rope was tied to cut / broken to drop the chandelier that could catch someone below it or cause difficult terrain. </p><p></p><p>I draw a / in each square a mob dies and turn it into a X when two die there which creates difficult terrain. </p><p></p><p>Umm let's see what else. parapets and rooftops and upper floors, standard stuff. </p><p></p><p>That's all I can think of that might be unique enough to mention.</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4668501, member: 71480"] I've used the flaming torches from the Scales of War - Rivenroar starting adventure to good effect, they're useful for dividing the battlefield randomly into pockets as the flame spreads and shifting, pushing, sliding creatures into them works well. I've used large braziers of flaming coals and stone cauldrons of acid that could be dumped in one direction causing two squares of diffcult terrain or a burst 1 that starting or passing through them caused damage. Hanging chains in a tortuer chamber that could be used to bypass formations with an acrobatics or athletics roll. Tables that could be tipped over to provide cover. And in one case with a hill giant some stone columns that he could smash and cause an explosive blast of shrapnel and that weakened the ceiling above that required perception or dungeoneering check to notice which sections were going to fall down. 12-18" deep depressions filled with mud and topped with a light layer of snow that knocked prone (save avoids) and stopped movement that affected both sides. Just a random chance to encounter one during the movement rather than trying to figure out the pre-plotted positions. Kind of a classic but heavy chandeliers that could have the rope or the hook the rope was tied to cut / broken to drop the chandelier that could catch someone below it or cause difficult terrain. I draw a / in each square a mob dies and turn it into a X when two die there which creates difficult terrain. Umm let's see what else. parapets and rooftops and upper floors, standard stuff. That's all I can think of that might be unique enough to mention. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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