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General Tabletop Discussion
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How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="ZetaStriker" data-source="post: 4673305" data-attributes="member: 64840"><p>I've been using traps and terrain more and more lately to spice up adventures. A few examples of what I did:</p><p></p><p>-In a recent showdown with this section of the campaigns BBEG, it turned out that he was kind of a push-over. Fortunately, he makes up for this by relying on outside strength. In the encounter, he activated a trap in his office, bisecting the room with walls of force. The PCs were trapped in a 30 x 40 section of the room, with the only access to their enemy being teleportation(for the Eladrin) or a moderate Athletics or Acrobatics check to climb or balance across a several inch wide ledge outside the windows. The BBEG summoned a pair of Imps to harry them, but it was his attack method that was rather unique. </p><p></p><p>Basically, as a move action he could prepare a trap, and as a standard action, he could activate it. He had 3 types. A cylinder could rise from the ground which would release a Close Burst 1 blade spin attack, a nozzle could emerge from the wall and shoot a line of fire to the opposite wall, or wires could dangle from the ceiling, which had Reach 2 and could immobilize PCs to set up for other traps. After the PCs realized how his traps worked, he actually did very little damage, but he kept them moving about the room and nervous, making the fight dynamic and interesting. In fact, instead of killing the BBEG, they targeted and destroyed his control mechanism first, giving him a chance to escape and survive to the next session.</p><p></p><p>-Later, the PCs entered a ruined building and triggered a collapse. Cave-in's chased them down hallways as they were forced to weave between sections of weakened floor that were basically False-Floor Pits, and in the midst of this, they awoke a Dragon Wyrmling that was resting in a room below. It ended up turning into an interesting chase sequence, where the PC's actions caused the collapsing walls, floors and ceilings to come down upon the dragon more than themselves, before they were finally cornered in a spiral staircase when the dragon leapt down the middle to catch up. Even then, they still managed to use the staircase to their advantage when the Warlock slid the dragon off the staircase for some falling damage and time to assault it from afar.</p><p></p><p>-The next one I'm planning takes place in an underground antechamber, which is trapped to spray oil all over the floor and ignite it by having all the torch holders on the walls drop their burdens into it all. They'll have a fight against several Tieflings in this room, and two of my three party members are Tieflings, making almost everyone involved immune to its damage. Instead, it will simply fill the air with smoke, first granting concealment, and later total concealment to anything beyond one square. And with another Spear Gauntlet trap in the room, this endangers both sides equally.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4673305, member: 64840"] I've been using traps and terrain more and more lately to spice up adventures. A few examples of what I did: -In a recent showdown with this section of the campaigns BBEG, it turned out that he was kind of a push-over. Fortunately, he makes up for this by relying on outside strength. In the encounter, he activated a trap in his office, bisecting the room with walls of force. The PCs were trapped in a 30 x 40 section of the room, with the only access to their enemy being teleportation(for the Eladrin) or a moderate Athletics or Acrobatics check to climb or balance across a several inch wide ledge outside the windows. The BBEG summoned a pair of Imps to harry them, but it was his attack method that was rather unique. Basically, as a move action he could prepare a trap, and as a standard action, he could activate it. He had 3 types. A cylinder could rise from the ground which would release a Close Burst 1 blade spin attack, a nozzle could emerge from the wall and shoot a line of fire to the opposite wall, or wires could dangle from the ceiling, which had Reach 2 and could immobilize PCs to set up for other traps. After the PCs realized how his traps worked, he actually did very little damage, but he kept them moving about the room and nervous, making the fight dynamic and interesting. In fact, instead of killing the BBEG, they targeted and destroyed his control mechanism first, giving him a chance to escape and survive to the next session. -Later, the PCs entered a ruined building and triggered a collapse. Cave-in's chased them down hallways as they were forced to weave between sections of weakened floor that were basically False-Floor Pits, and in the midst of this, they awoke a Dragon Wyrmling that was resting in a room below. It ended up turning into an interesting chase sequence, where the PC's actions caused the collapsing walls, floors and ceilings to come down upon the dragon more than themselves, before they were finally cornered in a spiral staircase when the dragon leapt down the middle to catch up. Even then, they still managed to use the staircase to their advantage when the Warlock slid the dragon off the staircase for some falling damage and time to assault it from afar. -The next one I'm planning takes place in an underground antechamber, which is trapped to spray oil all over the floor and ignite it by having all the torch holders on the walls drop their burdens into it all. They'll have a fight against several Tieflings in this room, and two of my three party members are Tieflings, making almost everyone involved immune to its damage. Instead, it will simply fill the air with smoke, first granting concealment, and later total concealment to anything beyond one square. And with another Spear Gauntlet trap in the room, this endangers both sides equally. [/QUOTE]
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How have you used terrain to make combat more tactically interesting & exciting?
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