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General Tabletop Discussion
*Pathfinder & Starfinder
How have you used terrain to make combat more tactically interesting & exciting?
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<blockquote data-quote="JiffyPopTart" data-source="post: 4682638" data-attributes="member: 4881"><p>Encounter began with the PCs in the proverbial sewer. Eventually the tunnel starts to slope downward and gets deeper with....sewer stuff. PCs have to make Acrobatics or Athletics checks to remain standing. Those that fail are taken for a slip-n-slide ride downhill.</p><p></p><p>Eventually the sewer dumps out on a hillside where the PCs go for a further slip-n-slide ending in a mini bog of poo. Difficult terrain.</p><p></p><p>Hiding in the bog of poo are two otyughs. Just ouside the otyughs range are 3 carrion crawlers. The crawlers only will come into the otyughs range to grab unprotected bits of food, like hyenas.</p><p></p><p>The terrain was interesting not in providing tons of combat options, but just in that it worked really well to put the PCs right in the thick of the action in an unfortunate stance and provided several kinds of danger layered to make the PCs make hard decisions (Do I stand in amongst the otyughs or try to do a blockade run past the crawlers? Is anyone coming with me? How about Steve the Paladin who has been grabbed?)</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 4682638, member: 4881"] Encounter began with the PCs in the proverbial sewer. Eventually the tunnel starts to slope downward and gets deeper with....sewer stuff. PCs have to make Acrobatics or Athletics checks to remain standing. Those that fail are taken for a slip-n-slide ride downhill. Eventually the sewer dumps out on a hillside where the PCs go for a further slip-n-slide ending in a mini bog of poo. Difficult terrain. Hiding in the bog of poo are two otyughs. Just ouside the otyughs range are 3 carrion crawlers. The crawlers only will come into the otyughs range to grab unprotected bits of food, like hyenas. The terrain was interesting not in providing tons of combat options, but just in that it worked really well to put the PCs right in the thick of the action in an unfortunate stance and provided several kinds of danger layered to make the PCs make hard decisions (Do I stand in amongst the otyughs or try to do a blockade run past the crawlers? Is anyone coming with me? How about Steve the Paladin who has been grabbed?) DS [/QUOTE]
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How have you used terrain to make combat more tactically interesting & exciting?
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