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*Pathfinder & Starfinder
How helpful is blindsense?
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<blockquote data-quote="Kmart Kommando" data-source="post: 3266784" data-attributes="member: 39915"><p>It would really depend on what senses are being used to get the blindsense. A sleeping bat isn't using his echolocation, ditto for a dolphin (actually, I don't think they sleep, rather they shut down half of their brain at a time), a creature using smell could pick it up in their sleep, because they are still breathing. </p><p></p><p>Spot and Listen are the only skills in the book, but there are more senses to account for. </p><p>Smell check? to smell something coming, I can do that with coming rain, many people can.</p><p>Taste check? did they poison the food? will the monkey eat the sweet fruit or the bitter fruit?</p><p>Touch check? probably covered with Search, as you're poking around, trying to find things.</p><p></p><p>Many of the realworld creatures with an exceptional sense of smell in the MM have scent, but the rules just make sniff checks automatic as well for them.</p><p></p><p>There is a precident for racial abilities and skill checks: +8 to the check and can take 10 even if threatened. This is covered in Swim and Climb, for creatures with Swim and Climb speeds.</p><p></p><p>So, an easy solution is to assume that creatures with special senses have the associated skill as a class skill and maxed-out ranks in it, +8 for racial ability. That makes your dragon with blindsense (from keen hearing) really hard to sneak up on while asleep, but the rogue who's trained for it his whole career might pull it off.</p><p>Spot and Listen are based on Wisdom, so should the rest of the senses.</p><p></p><p>For anyone who hunts, they know what it takes to keep from being smelled by their prey, and what can be done to minimize the chances. Sounds like opposed skill checks to me.</p></blockquote><p></p>
[QUOTE="Kmart Kommando, post: 3266784, member: 39915"] It would really depend on what senses are being used to get the blindsense. A sleeping bat isn't using his echolocation, ditto for a dolphin (actually, I don't think they sleep, rather they shut down half of their brain at a time), a creature using smell could pick it up in their sleep, because they are still breathing. Spot and Listen are the only skills in the book, but there are more senses to account for. Smell check? to smell something coming, I can do that with coming rain, many people can. Taste check? did they poison the food? will the monkey eat the sweet fruit or the bitter fruit? Touch check? probably covered with Search, as you're poking around, trying to find things. Many of the realworld creatures with an exceptional sense of smell in the MM have scent, but the rules just make sniff checks automatic as well for them. There is a precident for racial abilities and skill checks: +8 to the check and can take 10 even if threatened. This is covered in Swim and Climb, for creatures with Swim and Climb speeds. So, an easy solution is to assume that creatures with special senses have the associated skill as a class skill and maxed-out ranks in it, +8 for racial ability. That makes your dragon with blindsense (from keen hearing) really hard to sneak up on while asleep, but the rogue who's trained for it his whole career might pull it off. Spot and Listen are based on Wisdom, so should the rest of the senses. For anyone who hunts, they know what it takes to keep from being smelled by their prey, and what can be done to minimize the chances. Sounds like opposed skill checks to me. [/QUOTE]
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How helpful is blindsense?
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