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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How/How Often Did you award XP in 1E AD&D?
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<blockquote data-quote="Musing Mage" data-source="post: 8171084" data-attributes="member: 7025552"><p>Yeah, as DM I do keep the running tally, I simply don't award it until the adventure scenario is done. I use all the btb leveling rules - training at each level, performance ratings, XP freeze until you train etc... and I have found that waiting on the awarding of XP is preferable rather than the nickle and diming - especially if a player would get enough to level early in a scenario and is frozen in XP until they can get somewhere to train.</p><p></p><p></p><p></p><p>Our group is pretty okay with this sort of thing. One thing that we always stress is for players to take nothing personally, so once in a while a sneaky jerk will try and steal from the group and everyone's cool with that because the flip side is that getting caught means bad news for the thief. </p><p></p><p>That said - I certainly wouldn't recommend it unless your group is all on the same page about it.</p><p></p><p></p><p></p><p></p><p>They basically have the choice of selling for the gold and getting that XP, or keeping the item. The character that keeps the item gets the XP.</p><p></p><p>I am lenient in that I will hold back the XP for an item if a group is undecided for a time, I simply keep a list of items where the XP hasn't been awarded. Once they choose I remove the note and award the XP appropriately. They do, of course, risk losing those items to potential circumstance the longer they wait... but they know this.</p><p></p><p>I certainly see why DMs would want to streamline how they award XP to keep it more equal, or just easier, but I like the extra nuance of players thinking through their decisions and weighing the options of sacrificing money and XP for useful items and such.</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8171084, member: 7025552"] Yeah, as DM I do keep the running tally, I simply don't award it until the adventure scenario is done. I use all the btb leveling rules - training at each level, performance ratings, XP freeze until you train etc... and I have found that waiting on the awarding of XP is preferable rather than the nickle and diming - especially if a player would get enough to level early in a scenario and is frozen in XP until they can get somewhere to train. Our group is pretty okay with this sort of thing. One thing that we always stress is for players to take nothing personally, so once in a while a sneaky jerk will try and steal from the group and everyone's cool with that because the flip side is that getting caught means bad news for the thief. That said - I certainly wouldn't recommend it unless your group is all on the same page about it. They basically have the choice of selling for the gold and getting that XP, or keeping the item. The character that keeps the item gets the XP. I am lenient in that I will hold back the XP for an item if a group is undecided for a time, I simply keep a list of items where the XP hasn't been awarded. Once they choose I remove the note and award the XP appropriately. They do, of course, risk losing those items to potential circumstance the longer they wait... but they know this. I certainly see why DMs would want to streamline how they award XP to keep it more equal, or just easier, but I like the extra nuance of players thinking through their decisions and weighing the options of sacrificing money and XP for useful items and such. [/QUOTE]
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General Tabletop Discussion
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How/How Often Did you award XP in 1E AD&D?
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