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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How/How Often Did you award XP in 1E AD&D?
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<blockquote data-quote="Mannahnin" data-source="post: 8171251" data-attributes="member: 7026594"><p>I run a B/X / 5TD variant. I don't require training, and generally award xp once they get safely back to town, but during an extended expedition far from civilization I'll award it when they get a chance to break for an overnight rest.</p><p></p><p>I've never awarded XP for magic items, though if the party sells items in town rather than holding onto them, I'll grant xp equal to the GP value they liquidated the item for, because it's functionally monetary treasure at that point. Same with money paid as a reward for a mission; I count that as treasure earned by adventuring for xp purposes. </p><p></p><p>I currently divide XP for treasure recovered evenly among the party, unless a given party member does some side thing and finds a bit for themselves. I'll let such rogues benefit from their sneakiness, but so far it's been infrequent. </p><p></p><p>I am a bit intrigued by the idea of letting the PCs divide treasure unevenly and thus the XP unevenly, as a strategic move. "Let's give half the treasure to the new Cleric this time; that'll give him enough to gain a level, which will help us all!" is an interesting game decision, albeit one which seems kind of metagamey and challenging to justify in-fiction. </p><p></p><p>Even more intriguing is the prospect of unequal distribution based on who got magic items. I remember reading Frank Mentzer's explanations of different treasure distribution schemes in his Basic set when I was a kid; the idea that someone who got a magic sword might forfeit their share of the monetary loot (or most of it) has very interesting implications when gaining power in the form of a magic item means losing out on the XP from the monetary treasure which is going to everyone else!</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8171251, member: 7026594"] I run a B/X / 5TD variant. I don't require training, and generally award xp once they get safely back to town, but during an extended expedition far from civilization I'll award it when they get a chance to break for an overnight rest. I've never awarded XP for magic items, though if the party sells items in town rather than holding onto them, I'll grant xp equal to the GP value they liquidated the item for, because it's functionally monetary treasure at that point. Same with money paid as a reward for a mission; I count that as treasure earned by adventuring for xp purposes. I currently divide XP for treasure recovered evenly among the party, unless a given party member does some side thing and finds a bit for themselves. I'll let such rogues benefit from their sneakiness, but so far it's been infrequent. I am a bit intrigued by the idea of letting the PCs divide treasure unevenly and thus the XP unevenly, as a strategic move. "Let's give half the treasure to the new Cleric this time; that'll give him enough to gain a level, which will help us all!" is an interesting game decision, albeit one which seems kind of metagamey and challenging to justify in-fiction. Even more intriguing is the prospect of unequal distribution based on who got magic items. I remember reading Frank Mentzer's explanations of different treasure distribution schemes in his Basic set when I was a kid; the idea that someone who got a magic sword might forfeit their share of the monetary loot (or most of it) has very interesting implications when gaining power in the form of a magic item means losing out on the XP from the monetary treasure which is going to everyone else! [/QUOTE]
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How/How Often Did you award XP in 1E AD&D?
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