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How I Broke Up With Item Dependence and Bad Math
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<blockquote data-quote="corwyn77" data-source="post: 4711417" data-attributes="member: 63309"><p>Here's a question for proponents of this HR or something similar. </p><p></p><p>I plan on giving everyone an 'enhancement' bonus of 1/3 their level - this covers item bonuses as well as the apparent discrepancy at higher levels between monsters and PCs so we'll see how that goes.</p><p></p><p>My question is how do you deal with the changes to the magic economy. Since they no longer 'need' a magic weapon/armour/whatever, do you reduce the cash the party gets? What if they want to buy an item with a specific property? What do you charge? If you leave the cost the same, those with no special weapon have a lot of excess cash to spend. If the cost is less, you need to reduce the amount of monetary rewards significantly.</p></blockquote><p></p>
[QUOTE="corwyn77, post: 4711417, member: 63309"] Here's a question for proponents of this HR or something similar. I plan on giving everyone an 'enhancement' bonus of 1/3 their level - this covers item bonuses as well as the apparent discrepancy at higher levels between monsters and PCs so we'll see how that goes. My question is how do you deal with the changes to the magic economy. Since they no longer 'need' a magic weapon/armour/whatever, do you reduce the cash the party gets? What if they want to buy an item with a specific property? What do you charge? If you leave the cost the same, those with no special weapon have a lot of excess cash to spend. If the cost is less, you need to reduce the amount of monetary rewards significantly. [/QUOTE]
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