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<blockquote data-quote="vagabundo" data-source="post: 4538435" data-attributes="member: 55864"><p>Bugger, lost a post.</p><p></p><p>I really, really like your action point-Daily houserule. Very, very much. MM get that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> into the DMG2 quick !! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I was considering something similar to your <strong>Wounded</strong>] condition after I first read the PHB, but I found my group didn't really care about the instant healing so it is on the back burner for now. </p><p></p><p>However I was going to use the bloodied condition as the maximum HPs a wounded character could heal until he had some days (or even weeks) of bed rest. And I would encourage the players to come up with their own wounds.</p><p></p><p><strong>XP:</strong> I dont give out XP any more, there is no reason too; unless you have a lot of players that split from the group or give out hefty RP xp rewards. I level them up after they have ploughed through a few encounters, I keep a rough track, but make it fit into our sessions.</p><p></p><p><strong>Milestones:</strong> Very like XP, but I dont keep very good track, as long as I feel they have done something significant - not just killed a couple of goblin guards - I'll hand out Action Points. I like 4e because it supports my casual style more so than 3e, I'm not very organised, I like to story-tell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>Magic Items:</strong> Your spontaneous magic items reminds me of the Computer RPG Baldurs Gate, a lot of the magic items were created by this kind of spontaneous magic. It is actually a great resource, there is a program that can extract all the magic item histories from the game discs. I should dig it out and add this to my own game.</p><p></p><p><strong>Rituals:</strong> My players arn't as enthused about them as I am, I think they are great and my NPCs now make liberal use of them. I will start handing them out as treasure and use your component idea so they dont feel like they are spending their gold.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 4538435, member: 55864"] Bugger, lost a post. I really, really like your action point-Daily houserule. Very, very much. MM get that :):):):) into the DMG2 quick !! :D I was considering something similar to your [b]Wounded[/b]] condition after I first read the PHB, but I found my group didn't really care about the instant healing so it is on the back burner for now. However I was going to use the bloodied condition as the maximum HPs a wounded character could heal until he had some days (or even weeks) of bed rest. And I would encourage the players to come up with their own wounds. [b]XP:[/b] I dont give out XP any more, there is no reason too; unless you have a lot of players that split from the group or give out hefty RP xp rewards. I level them up after they have ploughed through a few encounters, I keep a rough track, but make it fit into our sessions. [b]Milestones:[/b] Very like XP, but I dont keep very good track, as long as I feel they have done something significant - not just killed a couple of goblin guards - I'll hand out Action Points. I like 4e because it supports my casual style more so than 3e, I'm not very organised, I like to story-tell. :D [b]Magic Items:[/b] Your spontaneous magic items reminds me of the Computer RPG Baldurs Gate, a lot of the magic items were created by this kind of spontaneous magic. It is actually a great resource, there is a program that can extract all the magic item histories from the game discs. I should dig it out and add this to my own game. [b]Rituals:[/b] My players arn't as enthused about them as I am, I think they are great and my NPCs now make liberal use of them. I will start handing them out as treasure and use your component idea so they dont feel like they are spending their gold. [/QUOTE]
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