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<blockquote data-quote="catsclaw227" data-source="post: 4538915" data-attributes="member: 14197"><p>Nice Stuff Rel. </p><p></p><p>I am considering adding some of these for my home game (also in the Triangle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). One question, how about during a Short Rest? Do they just burn surges at 1/2 value instead? OR can then only be healed by a Cleric using his encounter powers (or Healing Word) during the short rest?</p><p></p><p>My party likes to (sometimes) do the 10 min rest or the "double-short" rest so that the cleric can use his powers to optimize the use of surges and then get them back for the next encounter.</p><p></p><p>I like the skills option, the milestones (but, admittedly, in a dungeon the 1 per 2 may still be in effect -- not sure yet), and I actually only pseudo-track XP and I am thinking of just leveling them up when I think they are ready. Since I am running AoW converted for 4e, it will be easy to estimate this.</p><p></p><p>Rituals and Magic Items -- I have been using improvised and unique reagents for a while and will continue to do so. The old Phil Reed 101 series (3.x) had some good ones in there, or powering spells, making items, etc. I do like your Magic Item ideas. I would have special mundane items (like an heirloom blade, or dead father's ring) become magical in certain circumstances since 1e and I love the fact that you are trying to codify it.</p><p></p><p>Good stuff!</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 4538915, member: 14197"] Nice Stuff Rel. I am considering adding some of these for my home game (also in the Triangle :) ). One question, how about during a Short Rest? Do they just burn surges at 1/2 value instead? OR can then only be healed by a Cleric using his encounter powers (or Healing Word) during the short rest? My party likes to (sometimes) do the 10 min rest or the "double-short" rest so that the cleric can use his powers to optimize the use of surges and then get them back for the next encounter. I like the skills option, the milestones (but, admittedly, in a dungeon the 1 per 2 may still be in effect -- not sure yet), and I actually only pseudo-track XP and I am thinking of just leveling them up when I think they are ready. Since I am running AoW converted for 4e, it will be easy to estimate this. Rituals and Magic Items -- I have been using improvised and unique reagents for a while and will continue to do so. The old Phil Reed 101 series (3.x) had some good ones in there, or powering spells, making items, etc. I do like your Magic Item ideas. I would have special mundane items (like an heirloom blade, or dead father's ring) become magical in certain circumstances since 1e and I love the fact that you are trying to codify it. Good stuff! [/QUOTE]
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