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<blockquote data-quote="StAlda" data-source="post: 4538923" data-attributes="member: 16745"><p>I was doing some things awhile back with critical hits, and this thread about wounds got me thinking. How about the hit that takes you below 0 is considered a critical hit based on the House Rule I've included below? </p><p></p><p></p><p></p><p>I like the idea of a critical hit to be more rare (as some have suggested). Either needing to exceed AC by 10, or by having to "comfirm" a critical hit (meaning you've rolled the 20, now roll to hit again - success means crit).</p><p></p><p>Critical hits do not have extra/max damage, you roll damage normally, but they affect your maximum hit points. On the character sheet you'll have 2 scores one is Healthy MAX HP and the Current MAX HP. Current MAX HP does not affect you bloodied or healing surge values.</p><p></p><p>Crits heal on there own 1d6+CON Mod hp per day. A cleric would have another Class feature - something like this below:</p><p></p><p>Cure Critical Wounds</p><p>Cleric Feature</p><p>You utter a simple prayer as divine light washes over your target, healing their most grievous wounds.</p><p>Daily ✦ Divine, Healing</p><p>Standard Action Close burst 5 (10 at 11th level, 15 at 21st level)</p><p>Target: You or one ally</p><p>Effect: The target is healed 1d6 + Wisdom modifier of critical hit points.</p><p>Increase critical hit points healed to 2d6 + Wisdom modifier at 11th level and 3d6 + Wisdom modifier at 21st level.</p></blockquote><p></p>
[QUOTE="StAlda, post: 4538923, member: 16745"] I was doing some things awhile back with critical hits, and this thread about wounds got me thinking. How about the hit that takes you below 0 is considered a critical hit based on the House Rule I've included below? I like the idea of a critical hit to be more rare (as some have suggested). Either needing to exceed AC by 10, or by having to "comfirm" a critical hit (meaning you've rolled the 20, now roll to hit again - success means crit). Critical hits do not have extra/max damage, you roll damage normally, but they affect your maximum hit points. On the character sheet you'll have 2 scores one is Healthy MAX HP and the Current MAX HP. Current MAX HP does not affect you bloodied or healing surge values. Crits heal on there own 1d6+CON Mod hp per day. A cleric would have another Class feature - something like this below: Cure Critical Wounds Cleric Feature You utter a simple prayer as divine light washes over your target, healing their most grievous wounds. Daily ✦ Divine, Healing Standard Action Close burst 5 (10 at 11th level, 15 at 21st level) Target: You or one ally Effect: The target is healed 1d6 + Wisdom modifier of critical hit points. Increase critical hit points healed to 2d6 + Wisdom modifier at 11th level and 3d6 + Wisdom modifier at 21st level. [/QUOTE]
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