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<blockquote data-quote="Neubert" data-source="post: 4543405" data-attributes="member: 53036"><p>Rel, I really like your changes and might adopt them myself (after running them past my players). I have three questions regarding the Healing/"Wounded" condition though.</p><p></p><p>1 - You mention that the character need to succeed on an Endurance check. What DC have you planned to set? (I figured that ½ level would be added to the DC, so it won't be too simple for highlevel characters to shake the effects?).</p><p></p><p>2 - I am not certain I understand the following quote:</p><p> <em>"They do not regain full hit points after an Extended Rest. A successful Heal check after an Extended Rest allows them to regain hit points as though they had spent a Healing Surge."</em></p><p><em></em>I guess the reason I am confused is due to the second sentence. They do not gain full health, but a Heal check can give them hit points back equal to their Surge Value? And is that amount adjusted by the "affected characters only heal ½ of their surge value (rounded down)"?</p><p></p><p>3 - You say:</p><p><em>"The PC is not as resiliant as normal and thus their healing surges only restore half (rounded down) of the normal hit points."</em></p><p><em></em>You say directly that it is only the affected characters own healing surges that restore half hit points. Is that on purpose or does abilities that doesn't expend an affected characters surges heal the full value?</p><p></p><p>Thanks in advance,</p><p>Neubert.</p></blockquote><p></p>
[QUOTE="Neubert, post: 4543405, member: 53036"] Rel, I really like your changes and might adopt them myself (after running them past my players). I have three questions regarding the Healing/"Wounded" condition though. 1 - You mention that the character need to succeed on an Endurance check. What DC have you planned to set? (I figured that ½ level would be added to the DC, so it won't be too simple for highlevel characters to shake the effects?). 2 - I am not certain I understand the following quote: [I]"They do not regain full hit points after an Extended Rest. A successful Heal check after an Extended Rest allows them to regain hit points as though they had spent a Healing Surge." [/I]I guess the reason I am confused is due to the second sentence. They do not gain full health, but a Heal check can give them hit points back equal to their Surge Value? And is that amount adjusted by the "affected characters only heal ½ of their surge value (rounded down)"? 3 - You say: [I]"The PC is not as resiliant as normal and thus their healing surges only restore half (rounded down) of the normal hit points." [/I]You say directly that it is only the affected characters own healing surges that restore half hit points. Is that on purpose or does abilities that doesn't expend an affected characters surges heal the full value? Thanks in advance, Neubert. [/QUOTE]
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