Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How I Fixed 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacBain" data-source="post: 4586985" data-attributes="member: 81063"><p><strong>Another wound idea</strong></p><p></p><p>Nice work all around. I agree that there is the danger of a 'death spiral' in adding wound penalties as much as I like the added roleplaying potential. Instead of penalties to all actions, how about just to things that require extra effort? Say, daily and encounter powers or maneuvers that require action points or untrained skill use. At-will and trained abilities could be argued to be more reflexive, and wouldn't be affected. This would simulate the dazed and woozy condition following a near-death experience, even if you manage to heal the damage. </p><p> </p><p>A melee feat/power to shrug off the a wound or two would likely be appropriate. Otherwise the guys who are supposed to be take a beating and shrug it off may find themselves unfairly imposed upon. Looking over the posts on the unfavorable risk to reward (vis a vis damage output) that rogues get relative to rangers (especially archers), I'd hate to up their risk further without some way to mitigate it or a buff to balance it.</p></blockquote><p></p>
[QUOTE="MacBain, post: 4586985, member: 81063"] [b]Another wound idea[/b] Nice work all around. I agree that there is the danger of a 'death spiral' in adding wound penalties as much as I like the added roleplaying potential. Instead of penalties to all actions, how about just to things that require extra effort? Say, daily and encounter powers or maneuvers that require action points or untrained skill use. At-will and trained abilities could be argued to be more reflexive, and wouldn't be affected. This would simulate the dazed and woozy condition following a near-death experience, even if you manage to heal the damage. A melee feat/power to shrug off the a wound or two would likely be appropriate. Otherwise the guys who are supposed to be take a beating and shrug it off may find themselves unfairly imposed upon. Looking over the posts on the unfavorable risk to reward (vis a vis damage output) that rogues get relative to rangers (especially archers), I'd hate to up their risk further without some way to mitigate it or a buff to balance it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How I Fixed 4e
Top