Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How I Fixed 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The_Universe" data-source="post: 4608226" data-attributes="member: 8944"><p><strong>Re: Action Points</strong></p><p></p><p>I noticed above that you seemed a little concerned that, by discarding the milestone system already part of the core 4e rules, your players might end up with fewer action points than they might otherwise have gotten. </p><p></p><p>I think the oWoD system you describe is a fine way to get a few more points flowing; HEX handles things in largely the same way, but relabels the idea as "Motivations and Flaws." Mutants and Masterminds does much the same, but lumps all those disparate ideas into "Complications." </p><p></p><p>One thing you might also consider stealing from M&M is the "Haha I totally screwed you over" action point. If you need to fudge the dice on behalf of a foe, trap, or other situation (and against the PCs), reward them with action point for the trouble. This removes some of the guilt when you're trying to keep the main bad guy in a finale alive (for example), and gives the players some motivation to "play along," if necessary. It's one of the single most elegant "narrative control" elements in M&M, and one that I don't think would seriously unbalance 4e in any way.</p></blockquote><p></p>
[QUOTE="The_Universe, post: 4608226, member: 8944"] [b]Re: Action Points[/b] I noticed above that you seemed a little concerned that, by discarding the milestone system already part of the core 4e rules, your players might end up with fewer action points than they might otherwise have gotten. I think the oWoD system you describe is a fine way to get a few more points flowing; HEX handles things in largely the same way, but relabels the idea as "Motivations and Flaws." Mutants and Masterminds does much the same, but lumps all those disparate ideas into "Complications." One thing you might also consider stealing from M&M is the "Haha I totally screwed you over" action point. If you need to fudge the dice on behalf of a foe, trap, or other situation (and against the PCs), reward them with action point for the trouble. This removes some of the guilt when you're trying to keep the main bad guy in a finale alive (for example), and gives the players some motivation to "play along," if necessary. It's one of the single most elegant "narrative control" elements in M&M, and one that I don't think would seriously unbalance 4e in any way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How I Fixed 4e
Top