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<blockquote data-quote="Dire Human" data-source="post: 4636528" data-attributes="member: 57504"><p>Injured is a condition caused by the character taking a grievous wound, debilitating the character until the injury can fully heal. The injured condition is caused by wounds: dangerous attacks that cause lasting damage to a character. Examples include a broken rib from a devastating blow, a deep, bloody gash from a trap, or extreme blood loss while the character is unconscious. A character gains a wound, and thus becomes injured, when:</p><p> </p><ul> <li data-xf-list-type="ul">An enemy scores a critical hit against the character and deals damage</li> <li data-xf-list-type="ul">An enemy deals damage equal to the character’s bloodied value in a single turn</li> <li data-xf-list-type="ul">The character fails a death saving throw</li> </ul><p> A character can have multiple wounds at a time, but only one is needed to become injured and their effects do not stack. Unlike other conditions, a character that has a wound cannot simply make a saving throw to end its effects; a wound represents damage that is more serious than mere loss of hit points and cannot so easily removed. Once per extended rest, a character can make an Endurance check with a DC equal to 15 + one-half the character’s level. A player may substitute a Heal check made by another character for their Endurance check, but only one check may be made per extended rest. If it succeeds, the character can spend a healing surge to remove a wound. If the character has removed their last wound, the injured condition ends, but they do not regain any additional hit points from the extended rest. Otherwise, the character remains injured.</p><p style="margin-left: 20px"><strong>Injured</strong></p> <p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">You’re severely wounded.</li> <li data-xf-list-type="ul">Healing surges only provide half their normal amount of healing.</li> <li data-xf-list-type="ul">Taking an extended rest only refills your hit points to your bloodied value.</li> </ul></blockquote><p></p>
[QUOTE="Dire Human, post: 4636528, member: 57504"] Injured is a condition caused by the character taking a grievous wound, debilitating the character until the injury can fully heal. The injured condition is caused by wounds: dangerous attacks that cause lasting damage to a character. Examples include a broken rib from a devastating blow, a deep, bloody gash from a trap, or extreme blood loss while the character is unconscious. A character gains a wound, and thus becomes injured, when: [LIST] [*]An enemy scores a critical hit against the character and deals damage [*]An enemy deals damage equal to the character’s bloodied value in a single turn [*]The character fails a death saving throw [/LIST] A character can have multiple wounds at a time, but only one is needed to become injured and their effects do not stack. Unlike other conditions, a character that has a wound cannot simply make a saving throw to end its effects; a wound represents damage that is more serious than mere loss of hit points and cannot so easily removed. Once per extended rest, a character can make an Endurance check with a DC equal to 15 + one-half the character’s level. A player may substitute a Heal check made by another character for their Endurance check, but only one check may be made per extended rest. If it succeeds, the character can spend a healing surge to remove a wound. If the character has removed their last wound, the injured condition ends, but they do not regain any additional hit points from the extended rest. Otherwise, the character remains injured. [INDENT][B]Injured[/B] [/INDENT] [LIST] [*]You’re severely wounded. [*]Healing surges only provide half their normal amount of healing. [*]Taking an extended rest only refills your hit points to your bloodied value. [/LIST] [/QUOTE]
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