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How I Learned To Stop Worrying About Game Prep
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<blockquote data-quote="Mercule" data-source="post: 7721051" data-attributes="member: 5100"><p>Oh, yes. This just bit me with <u>Curse of Strahd</u>. I'd forgotten about the "Events" section in the back of each chapter.</p><p></p><p>[spoiler]Other than doing the Death House intro, the party pretty much made the fastest path possible to make friends with Ismark and Ireena, bury the Burgomaster, have the priest advise they take Ireena to Krezk, and then go there. Once there, that burgomaster asked them to get the wine shipment in exchange for granting Ireena protection. The party left Ismark and Ireena in town and headed for the winery. End session. Next morning, I'm thumbing through stuff and read the bit about Ireena being drawn to the pool and Sergui taking her. Oops. Well, guess what happened off camera. Maybe the PCs shouldn't rush-rush, next time.</p><p></p><p>It's kind of a game-changer, though, because Strahd stops being playful, at that point. *sigh*[/spoiler]</p><p></p><p></p><p>And, this is why I've skipped many of the 5E adventures. After trying to convert <u>Tyranny of Dragons</u> to Eberron (or anywhere that isn't the Realms), I realized that it would actually be easier to just build my own adventure. When the idea behind using a published adventure is to save time (IMO), that's silly.</p><p></p><p><u>Princes of the Apocalypse</u> wasn't bad to either understand (other than the couple of flat-out missing bits) and convert/run. It was just such a slog that the group eventually decided they didn't care enough. Part of that was because the players had voted to continue on with the "test characters" that were built to do LMoP and see if we liked the new edition. That was a mistake because the characters were built to test certain rules, not to actually have much flavor. There was only one player who was really invested in his character and one other who was able to add any depth to her character after changing gears.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7721051, member: 5100"] Oh, yes. This just bit me with [U]Curse of Strahd[/U]. I'd forgotten about the "Events" section in the back of each chapter. [spoiler]Other than doing the Death House intro, the party pretty much made the fastest path possible to make friends with Ismark and Ireena, bury the Burgomaster, have the priest advise they take Ireena to Krezk, and then go there. Once there, that burgomaster asked them to get the wine shipment in exchange for granting Ireena protection. The party left Ismark and Ireena in town and headed for the winery. End session. Next morning, I'm thumbing through stuff and read the bit about Ireena being drawn to the pool and Sergui taking her. Oops. Well, guess what happened off camera. Maybe the PCs shouldn't rush-rush, next time. It's kind of a game-changer, though, because Strahd stops being playful, at that point. *sigh*[/spoiler] And, this is why I've skipped many of the 5E adventures. After trying to convert [U]Tyranny of Dragons[/U] to Eberron (or anywhere that isn't the Realms), I realized that it would actually be easier to just build my own adventure. When the idea behind using a published adventure is to save time (IMO), that's silly. [U]Princes of the Apocalypse[/U] wasn't bad to either understand (other than the couple of flat-out missing bits) and convert/run. It was just such a slog that the group eventually decided they didn't care enough. Part of that was because the players had voted to continue on with the "test characters" that were built to do LMoP and see if we liked the new edition. That was a mistake because the characters were built to test certain rules, not to actually have much flavor. There was only one player who was really invested in his character and one other who was able to add any depth to her character after changing gears. [/QUOTE]
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